Greetings, I am a Programmer and Unity Developer with over 6 years of experience. I have worked as the Lead Programmer on "The Midnight Game", a free to play horror game released in 2012 and played by Pewdiepie, Markiplier and more. I am now looking to start a new game project, and thus looking for people to join. If you…
Who are we: Hello! My name is David Valentine. We're currently running a very small indie game company and I'm looking for help for a side project.Who we are looking for: Currently looking for someone who can draw high quality 2D art. The project: Currently we currently only require 2 images but will be expanding in the…
it looks like there is a heavy amount of sharpen filter or something, giving a unique look. I wouldnt call it ugly, I kind of like the look. It's an asset pack so of course the environments might be a litlte bare in some places because its just a general kit. Unreal is a pretty flexible program. You could make things look…
I am not really sure what is happening. I feel like I am missing some vital part of the pipeline/something ridiculous is being overlooked. So I paint in Photoshop. Feel pretty happy with what I have done so far, nice crisp sharp lines and I export it to my model in Unreal to check out what it looks like. The result looks…
Hi all I'm at the stage with a project where I have a more or less textured tyre for a car and I need to create the specular and gloss maps for it. I need the tyre to appear wet as in the final scene it's going to be raining, however I'm struggling to achieve the right results. Currently it looks like this: It seems that…
Hello everyone! My name is Alizée and I'm a junior 3D environment artist. I'm looking for new opportunities in the video game industry. I'm open to freelance work as well as fixed-term/permanent contracts. I'm available immediately. My skills are : - Modeling (High/ Low poly) of props, buildings, modular meshes ; - PBR…
Hi , I am looking to work remotely from the UK and can work on Paid or Unpaid projects. Yes I am willing to work for free for gameJAms and indie teams with little cash. Give me a shout. I am flexible and can work in many Art styles, Including modern realistic - sci-fi near future or fantasy. I am looking for a friendly and…
So I am back with Updates! I created a pure ref board with some reference for things, It was really hard finding images of blades with cloth wrapped around the handle like the main concept, but I wasn't spending too much time looking for that specific thing. I did find images of blade handles and how wide they are which…
Your poly flow is wierd, the body is undefined, you have a lot of wasted polys and the proportions could use some reference That said you're off to a good start. Have a look at some tutorials and some of the other models posted here to get an idea of poly flow and useage. At the moment your textures are doing all the work,…
Quite a few closeups of the final mesh on my Owlbot. I love the way the eyes came out and am looking forward to seeing how they animate and express themselves. My instructor pointed out that the edges in the back of the skull, where the 'brain' connects to the skull, suggested I move the vertices out away from the corners…