You can almost do this now. Lay out your rings lets say for an arm so one at the shoulder, one at the elbow and one at the wrist. Then select the boarders and use bridge, turn up the segments and use MaxRetopo or ConformWrap to conform the low poly mesh to the high. Also there is polydraw in polyboost, but you're right its…
FWIW i run marmoset on occasion on a mac mini with intel 4000 HD graphics. works alright for a current gen character scene for double checking looks. newer integrated GFX should be a good bit faster, too. also, all my 3D in blender happens on that machine, too. as for the surface device. the hinge looks a bit overly fancy…
Do you have a reference for this? I assume the lower border is supposed to curve, like some kind of "poncho" like wrapper? Generally, I would avoid having a regular pattern in that area if possible. Just think about how you would have to go about printing/planning this in real life, where my guess is that this would…
@Eric Chadwick Thanks! :) I ended up using metahuman skin material, which I then edited for my needs. I know it's not the best idea, because Metahuman stuff has so much “bloat”, but for this personal project that I aimed to keep short it was good enough. I edited the material by disabling a lot of stuff and inserted my own…
I would probably go by having 3 different kind of feathers. 1 is a big bunch of them that can fit on one card, 1 that has just one feather for detail, and 1 that has the bend like you had for more variation. I might even go for 4 and have the wings considered an asset for the character and have 2 textures. It all matters…
Glad I could be of help :) The distortion and shockwave work well, it's just that the way they are in your effect makes it look a bit weird. A way around it could be to make the distortion ring thinner so it's not quite so pronounced and/or to make the distortion even faster since the distortion shockwave usually travels a…
Looks cool! If it's wearing the skull, you could probably make that clearer (but that would have to be the skull of a horned creature, I suppose). And what's with the second creature? Is that a juvenile form? Its placement in the scene/composition is a bit strange (the confusing kind, not the scary one). In the last shot…
hey there, my Art teacher has gotten me to create and model my own 3D creature and have it put into scene. i have designed basically a kind of lion with wings and have textured it. as you can probably see the creature so far is not looking...well A-level standard(at least i think it dose not),i need to know how i can…
Hi iam717. Thanks for your comment. You can see the parts that have been modeled by me as they are way less detailed on purpose. Nobody likes intense detail over the whole model. The kitbash parts have no uvs and the kitops parts have a kind of basic set of uvs, so they are flattened and have seams but also overlaps, That…
Looks good in general, but the one thing that stands out immediately to me are the finger bones in the wings. They are clearly meant to be finger bones and it's not unusual for them to be slightly deformed, crooked or at different angles from each other, but in this case, I think it's just too much and the resulting…