Hello im playing around with scan data, doing retopology in zbrush (to get a low poly version) and then extracting displacement maps (in 32 bit exr format) to get the original hi poly detail to the low poly mesh. Im using mainly 4096px and 8192 px maps (also 2048px sometimes, lower not). The problem is that there are…
Hello! I'm the developer of a game on Steam called Party Panic. I'm currently working on a new game that's in it's early prototype phase, and I'm looking for someone I can offload some of the 3d work to every once in a while, paid per task/group of tasks as the prototype development progresses. I'm *okay* at many of these…
This is very true. The luger i modeled was a total bastard child of the standard luger, mixed up with the extended barrel crazy luger, and then totally exaggerated proportions. Jack has a fucking PERFECT luger that he got from his dad, and seeing it way after i made mine, there was a lot of little things that i missed.…
Do you know of any place to discuss design topics? Like a forum, discord-server etc. I am struggeling quite a bit with design/function stuff in HSM, and it's quite strange that there is such an abundance of sources about general polymodeling etc. but not for design, which is not only necessary bot super interesting to…
Hi, It looks like I'll finally be experimenting with Wrinkle Maps/Morph Targets etc. soon. However, apparently, you can separate certain elements, such as the forehead and chin etc. How is this done exactly? Are they just cut out of a regular Normal map bake? Or is it done a specific way? Thanks