Hi there, I'm currently working on this 3D Environment of a Gorge which can be walked through in the Browser. The Idea of the Environment is inspired by the Art of Olafur Eliasson who takes Element of Nature and puts them into a Room. Thus the Gorge is inside somesort of a Industrial Building with a Roof and Walls. I…
Hi all The title explains it all, where are they?... I have seen tutorials specifically about UDK but not much on creating an environment or part of one,start to finish using 3Ds Max. I would just like to see the process that goes into making things modular and reusing them, and some of the baking processes within Max. I…
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3D Environment Artist - all levels needed (Lead, Senior, Mid, Junior) Job Description: As a 3D Environment Artist, your responsibilities will be as follows: - Create awesome real-time environment art assets. We are looking for an efficient and flexible workflow that satisfies game engine budgetary requirements. - A General…
* Update (Aug 2019): This position has opened, please reach us at jobs@funktroniclabs.com Funktronic Labs is an independent games studio based in Los Angeles, California (Pasadena). We are a small creative team who inspire to develop innovative interactive experiences within VR/AR and consoles. We are looking to hire a 3D…
Looking for an environment concept artist that has an eye for hard surface or architectural detail. This is a small contract that will consist of a couple of paint overs of 3d assets and a handful (2-6) of line drawings over 3d proxy assets. The concepts are intended to help environment artists model and texture the…
Hey Polycount crew, http://bugfush.com/ I just wanted to ask for some comments and critique about my portfolio. First a little bit of background about myself for anyone interested. I've got 3 years of experience working for mobile games companies, military sim places, & modding teams. Additionally I've done some arch viz…
Hi, My name is Darren Horrocks. I am a fully licensed, remote outsource prop and environment artist. Licenses: - 3DS Max - Zbrush - Photoshop Specialty: - environment sculpting - high resolution modelling - realistic textures - next gen game art - extensive CryEngine 3 experience for AAA next gen pipelines - extensive…
Hey Everyone :) Hope your all doing well. I have a quick question, How many trim sheets are commonly used for an environment in games? I'm new to this process and currently in the planning phase of a new project and just wondering how much 'Budget' an environment artist would have when designing a building and outside…
Your environments look beautiful. Your gallery of individual props looks good too, but I feel like they're not interesting enough on their own to be on the front page. Maybe you could make some small dioramas to showcase groups of props at a time? Alternately, you could do what this guy did:…