If you want some parts of your mesh to smooth but not others, you may want to set up creased edges before subdividing. It would be easier to crease edges in Maya than to fiddle with isolating/unisolating dozens of times in ZBrush (you can send over crease data in Maya with the GoZ app bridge).
damn, awesome start so far. I'm loving that hair curl, and the feather block out has really good volume to it. Only critique so far is that the bridge of her nose is a little deep and thin. From what i can tell, red's is normally pretty shallow and smooth between her eyes.
Hello everyone, We're a passionate indie team that has been developing an RPG Fantasy game for about a year now, and we're on the lookout for a talented artist to join our journey. This is a passion project with plans to launch on Steam, and like the rest of us, you'll be earning a share of the revenue—making it a RevShare…
Block out seems to match the concept well! I would say look at how much screen space is given to the water in your blockout though, it's much more than the concept leaving less room for showing off the building details and causing the bridge to seem closer than it probably should.
I would like to have 'c' hotkeyed to connect for both vertex and edge mode. The UI editor only allows you to use each key once. Can this be done in MaxScript? I also could not find the command for bridging, and deleting ploys/vertex - which I would also like to bind to the same key, as the 'delete' key normally does.…
Hello, I realize that you must purchase keyshot and the bridge in order to obtain the free downloads but does anyone have or know where else you can obtain them without purchasing them? (Can't afford it at the moment and still using the older version I purchased a while back.) If not then its totally understandable and I…
Hi, I'm getting a strange issue where upon bringing my published substances into Unreal Engine I seem to selectively lose texture resolution only on certain parts of my texture map. For example: This is the texture in substance designer and it looks fine, when I export the bitmap directly from substance designer into a…
I'm fairly new to zbrush, so I am getting used to the hardening of edges when bringing in a low-poly asset to sculpt. I have this bolt that I want to bring into zbrush to sculpt the thread of the bolt. My intention is to bring it back to maya afterwards and apply the normal from the high res zbrush to the low res maya…
Hi, I'm a fan & consumer of many current Dota 2 in game content. I came here hoping someone or several of you with the talent & willingness to make a concept that was long forgetting, & bring it to life. You see someone from these very forums had a collaboration with another creator, but unfortunately something occurred &…
Before I get too far ahead with the proxy trim sheets and kit I thought it would be a good idea to start modelling up the trim sheets and checking them against the test bridges. Here's what I was able to do in an hour to show the workflow and speed of making this kind of thing!