Coming along. I think you have sunken his cheeks in too much, it feels very form lacking in the jaw/cheek area. In fact, his whole face from below the eye line is too far forward, exaggerating this lack of form.
Very nice work. Excellent facial animation. With that being said, as a fast paced multiplayer shooter fan, it usually takes me six months of playing before I even take notice of characters' faces in most games. Shoot and move. As fast as possible.
maybe it's the fact that a shit-ton of people started drawing like the dood. The minute all the comics had those constipated pinched faces all over the covers I started reading weirder+better stuff, I guess I should be thankfull for the guy.
Hi bac9-flcl, Thanks for the meshes. Actually, no :) Knald has 3 ways to bake AO and they are all different methods. You can bake the Mesh AO in exactly the same way as you used to in 1.0 without ever loading the new baker. Just load an empty normal map (8080ff) and a mesh in the 3d preview window, then go to the AO tab…
Unfortunately I'm only working with 3dMax, so not sure about how to do it in Maya. In Max I would simply merge the verts from the flat plane to the edge verts (try to keep quads/triangle polys). But first I would tackel the hole (& center cylinder): I would detach the inner hole faces to a new object and then use the "edge…
This. You'll be adding additional polygons, but it shouldn't really be that much and you don't have to worry about triangulation or anything, as long as it doesn't effect the visible faces. One thing to keep in mind with adding these extra faces though, is when you do make the Lightmap for them, keep the faces that will…
Is it possible to blur based on mask intensity in udk material editor? Since roughness does something similar I was wondering if it could be used to cheaply mimic pbr...
Indeed. Well, I shall not dispute a) your size or even b) the fact that you are from a larger country ( superior is too subjective to argue unfortunately ). Nor even will I doubt the fact that you've tasted Toblerone. ( indeed not a bad little piece of confectionary by any means ) I have however the superior experience of…
Yes, another Pariah survivor. popping up like mushrooms after the rain.. Good work jboskma, you have good picky sense of judgement and self critique that will allow you to get far in the future. It already naturally gives you a strong techniqual understanding. I agree with what has been said so far. Rockstar said it but…