Hello! I'm Avi, a life-long visual artist with an omnivorous eye for sources of inspiration that I can find in the most mundane and unlikeliest of places but influenced heavily by the aesthetics of graphic novels, anime and video games. Last summer, I graduated from the New York Film Academy’s 1-year 3D animation…
Hello, my first post on polycount, but I have been a fan of the work here for years, been posting on cgtalk and cgchat for a while and decided it was time to post here too . I need some critique on my character for the cgchat challenge (mythological characters) my character is athena. I am looking for any input or design…
Hello! I have a problem with gradient from procedural layers. It doesn't work. When I am creating this layer I have an ERROR (Error: CPR ERROR: 000|#include <metal_stdlib> ). Marmoset Toolbag 4 v.4.02 (4020), macOS Big Sur 11.2.3 Message from console when I am creating procedural gradient: CPR ERROR: Compilation failed:…
I think the bottom environment piece is the most interesting although the execution feels halfway there. there needs to be another pass of finer details/props like trash or crumbled chunks of concrete or something, and the textures could use some more love right now they are all super uniform and a bit bland. some larger…
You learn something new everyday. Wish I'd known that a few minutes ago :P You might be surprised how much work that simple scene can be. The terrain, are you going to use the new UDK terrain or make your own terrain mesh in Max? If you do, you'll need to make a painting shader for painting grass/mud etc otherwise you…
I can't really commend enough for someone's effort to capture the chaotic nature of bombay (mumbai or you 'll get your ass kicked :D ) and especially the slums. your rickshaw and fiat taxi's are not very faithful to the real thing. the taxis are a bit more "fatty" and curvy…
thanks KartoonHead! Make sure you check-in at the hospital. You're jaw isn't supposed to fall off. :poly124: Zbrush was used for its dynamesh operations. The render/textures were done with Vray/dDo and the boolean object were imported from 3dsmax into Zbrush for dynamesh. Thanks Shrike! Once I was done with the dynamesh in…
Ah. Ya don't really need a terrain generator. They're geared for too large of scale. Those particular mini dunes look very close to Perlin's Turbulence function. My suggestion? start with a plane of N by N dimensions, where N is one side of your texture. Like for a 256x256 pixel texture use a 256x256 plane, so you have one…
alright i blocked out a few things items potions gold stats (no models yet) also have a sound animator blocking out the sounds now today an animator joined the team he'll redo my animations he s using biped so he'll reskin the char now i m thinking if i should remodel a few things since he'll reskin the whole thing…