I think adam means a touch of this ... A dab of that... Sprinkle a bit of this on top... And you got yourself one impressive skytrain scene. And realistically you could get a good looking in game interior for under 1 000 polys. And if your going to do a cool ripped up, dangling from the tracks scene, then id say use some…
If we're looking "The Art of..." typed books, then The Oddworld Inhabitants book might be my favourite it goes through each of the games, including several of the cancelled ones, and discusses development and aesthetic choices. It's also really pretty. https://www.ballisticpublishing.com/books/oddworld/ Goblins of The…
Updating with more info: This mesh was made in Blender using symmetry modifier for the left/right side, since the end pieces was simply rotated. I thought this might be the problem so I applied rotation/scale/location (Blender's equivalent of reset x-form) before exporting, didn't make a difference. I also tried mirroring…
the simplified point of normalmaps is varying shading depending on light angle. When you have grass you basically have "flat" blades, with varying colors themselves. Due to them being bent, waving... their shading changes always a bit anyway, also subsurface makes them less "solid". Which means up close with so much…
Set up your own post-process chain to edit and drive post fx in your scene. Editing this via the UT_Postprocess chain will give you these effects on all your other maps since It's local based in your UDK folder. Setting up your own chain (right click in package, create postprocess chain) will allow you to set up post fx…
EDIT: Thank you everyone for applying. We've found our character artist. Hello everyone, We are a small Indie team and we are currently working on the console and PC of our game “Forgotten Memories: Alternate Realities” and we are looking for a talented character artist to create the main character of the game. Our game…
Sometimes a human is the most terrible monster. Genres and target audience Genre: Survival horror action. Target audience: 17+ Features (as compared to the original game): 1. A completely different story, with possibility of non-linear passage inside locations. 2. New characters, enemies, weapons 3. Deep immersion into…
Team Name: Lethal Concept, LLC Project Name: Apokalypsos - A Post Apocalyptic MMORPG Brief Description: Apokalypsos has been in pre-production since early 2008, starting initially as an Auto Assault resurrection project evolving into an original and full-fledged title inspired by games like Wasteland, Interstate 76/82,…
hey I know its a bit early this time around but I was just curious anyone hitting to GDC this year? Im gonna try to go. Maybe we could have a polycount meet up or something? hell youtube has it dunno why polycount dosent! EDIT:::: http://www.gdconf.com/?cid=GDC08_CADEX1 Feb 18-22 San Francisco , Moscone CenterHOTELS…
Unfortunately, Vig only does personal training in return for sexual favours and he's very, very picky. On topic, here are two relevant articles: http://www.rsart.co.uk/2006/11/20/how-many-polygons-in-a-piece-of-string http://www.rsart.co.uk/2007/08/27/yes-but-how-many-polygons Ofcourse these aren't all 'current gen' but it…