yeah on new platform it should be ok. But for example, iPhone will convert a 512x1024 to a 1024x1024 automatically. Some very old graphical card also do that.
The border vertices are spaced out very uneven, see upper corners left and right for example? I assume with your mesh the verticed are distributed evenly, so you might want to do same for their UVs.
Hello, my name is Brandon I am looking for work I need experience working on a game more than anything right now. Portfolio: https://www.artstation.com/bnoble Email: bdnoble9669@gmail.com Example:
Soo.. the VRAM thing is slightly misleading although it is still a big win and a great idea to use RVT. The static memory footprint of the assets that render into the RVT doesn't change - not a huge problem, but worth knowing that stuff doesn't completely evaporate. You need to load all the high mips / models etc. at the…
The way I'd do it is by using the material workflow. here's a simple example: Substance already comes with a pre-made material node called "fabric009" that you can use with the "material blend" nodes and a few adjustments to make any pattern you want.
Hello, so for example if i'm crafting a 3d character for the portfolio purposes, character have one mechanical hand, if i use kitbash to assembly the hand out of various mecha tiny parts is it considered as fake? should i avoid that or proceed ?
ive been trying to learn how to achieve the bloom effect on the object (for example a oil lamp) in a dark atmosphere/room? Any tips or tutorial links would be appreciated. Cuz im dying to learn how to do it.