January 17th: character modeling per a tutorial The previous post was late and in my timezone it's the evening of the 17th so it's coming shortly after the previous one. I followed along with the character modeling tutorial that went straight into it and didn't teach the basic controls. Thanks to the previous tutorial I…
If you want to do a foliage scene, it's not bad to do the tutorial first, since as far as I know it's a fairly standard and generic way to make foliage. I'd say, just make sure after you done it, to grab a couple of references of trees you like, and just make a set of trees/flowers/plants that weren't done in the tutorial.…
These are all excellent starting models. I would suggest following this tutorial made by Polycount's very own Millenia. It is an older video so the texturing pipeline is pre Physically Based Rendering. Follow his tutorial from High Poly to low poly modeling, his UV methods, and how he bakes that detail down. After UVing…
I dont like it. Theres an inherent cynicism that comes with a project made entirely of asset packs and tutorials that cheapens the art of game development. Stock assets are however an incredible tool when used as such, they can give you a starting off point or fill in a gap in your skillset when needed, but it should be…
Hi neat works here congrats, Just quickly curious the "tape" mesh, was that by hand/eye "made" or did you do some sort of sim (simulation) on it? I ask cause its very tight & looks neat & was curious if you found a quick solution. Tons of how to's about these types of practices, on surface materials, though i found many to…
If you are new to Houdini I can recommend this video : https://www.youtube.com/watch?v=fjaNN2RO0v8 it gives a good overview of the basics you will need to understand Houdini. Further you can follow general basic tutorials of Houdini. What will be important is that the tutorials you watch are not super old because Houdini…
Rendering or lighting seems to be slowing things down for me a quick glance and topic search term in artistation brings up a tone of good references to lighting clarity and possible solutions with a search term of lighting guide/tutorial , tip/tricks. For everyone, i know i had to learn these things also, sometimes its…
Anyway decided to put my current sculpt to on hold and study some more. Often want to try and start dooing stuff but end up in issues when not studied sufficient time Purchased his tutorials and going to wach those tomorrow and after that going to search some more tutorials that help me to improve. things like> when to…
You can bake to a mid poly version if you bake object space normals and covert those with an app like Handplane, but it's pretty much a waste of time in my opinion. Just add some supporting geometry wherever necessary on your lowpoly instead as geometry nowadays is pretty cheap. In a best practice scenario you should never…
Just don't go and try any large projects that you are not ready for and do a bunch of small props until you have the workflow from modeling all the way to having a textured asset in engine imo. Or else you end up with someone so awful that the shame will pierce your soul. At least that's my experience. Just know what you…