Hey guys, I figured out a way to manage the layer stack in Substance Painter a bit better. It uses a combo of dummy layers, masks, and anchor points. End result is a more organized stack where effects aren't cluttered. Hope it helps. Post on Artstation: https://www.artstation.com/artwork/g8k83P
I was looking for these on my machine the other day and couldn't find them, and unfortunately xcloud.net is no longer around. Can somebody hook me up? Thanks.
If anyone has any resources to make a waterfall in udk, I would greatly appreciate it. I'm not even sure where to begin when making the material for it.
[ame] http://www.youtube.com/watch?v=ntx10JMl9f4[/ame] This isn't a solution to the problem with indirect lighting. I am bound determined to solve that one too, though.
Hello everyone, I’m a beginner C++ programmer and Unreal Engine user looking for a project I could believe in and in which to hone our skills together. To put this in perspective, I’ve tried this as an hobby in the past but it never panned out, so that little skills I might have acquired then is now long gone and…
Fantastic tutorial, I'm definitely impressed. I really love how you pieced this all together, it's definitely a method I would never have thought of if someone had asked me to model it.