Im selling 2 anatomy hardcovers and the infamous Illiusion of Life hardcover. Will ship to you if you wanna pay the shipping too. *This if for those of you in seattle/redmond area or if you know someone who wants/needs the book* http://seattle.craigslist.org/bks/67209311.html thanx
So I'm trying to make this sword blade, and I've had no end of problems with it. I finally seemed to have removed all of the shading artifacts, as is shown by the high specularity material I have applied in 3DS max, and then when I brought it into painter, my materials were rotating for no apparently reason along the…
I don't know much about Crysis yet since I'm still busy with UE3, but maybe this thread has some answers. http://boards.polycount.net/showthread.php?t=62751&highlight=crysis However, I'm pretty sure the Warhead editor is standalone. Dunno if they are cross-compatible or not.
Hello everyone, probably this is a bit off topic, but I still hope its okay. I made a lot of progress in the last year in progamming and I like it even more than the creative work (3D/2D Art).I was able to go live with a project I have been working on. Its a useful (hopefully) website for one of my favourite games (Path of…
Hiya! I'm Liam. Relatively new to sculpting here, with on and off bouts of inspiration. I'm looking to really get into Zbrush character and object modeling and mastering the art of sculpting a bust has become high on my list o' priorities. My current project is an angular female face. For the most part, the facial anatomy…
Asking other people is a good idea but make sure you ask several people from different companies. Some studios have the bad habit of underpaying people no matter how great they are. Other studios pay their devs a lot more than devs usually get paid.
I was wondering what sort of hit on performance one would experience when using an atlas texture for many batched meshes, and then use the same texture for dynamic meshes. For example, say I have a 4096x4096 atlas texture that I have made for many static structures. I have some left-over texture space in this atlas to use…