found the fix for the sdk function.... seems it's a thing with editable mesh interface i.e. when it's being edited so you have to enclose your code with.... MeshDeltaUser* mdu = (owner) ? GetMeshDeltaUserInterface(owner) : NULL; if (mdu && mdu->Editing()) mdu->ExitCommandModes(); ...... if(mdu)…
An update on the Gamagori model from 2017 I still feel that the older model captured the personality better, (could not find the old hair texture file) The anatomy is more realistic and I've added pore and skin details that were more generic in the 2017 version. I had just used substance skin in its default settings. 2017…
For those of you using Max and the Source Engine, I wanted to share some new updates. Today I loaded an update to Wall Worm that fixes the Brush Material Exporter bug that wouldn't let you export the Material and Maps in the same pass (you had to export maps, then materials). I also added recently the ability to place and…
UPDATE #4 It's finally finished! (for now, I might add to it next semester) Here's the flythrough: [ame=" https://www.youtube.com/watch?v=75XNk8T2XCI"]Showreel - 2014 - YouTube[/ame] The lighting is a bit buggy in the beginning as my 3 year old laptop is struggling with rendering this in 4k. High resolution renders…
Currently working on a portfolio overhaul. I will be posting my updates on the progress of my new 3d environments and prop art. Will make an effort to update this weekly. Any critiques are welcome.
Long overdue progress update! I took a break from this project to explore some other concepts and ideas that didnt all come to a full final project but I am back working on completing Gina. So whats changed? Well lots, multiple times. Firstly lets start with the body, building on the base I created in the original post the…
Simski: I'd thought about moving the hat back a bit, but I just like it a little better when it's pushed forwards. jakelear: His hips are a touch wide, but I need to do a bit of proportion tweaking all around anyway. I'm also going to raise the holsters a touch. I'll to post later with an updated model. Ferg: Hip holsters…
Hello guys, I've updated the plugin to show the user an error dialog whenever it fails to install the needed dependencies and guides him to the Manual Installation documentation page. Currently the plugin is heavily based on a work around for the Substance painter Python APIs, I hope that in future versions of painter I…
Sorry for the late update, I was just finishing off other projects and sorting some stuff out. But now im free so I can update this project a bit. I've made some changes to the environment so far, you can see some of them in this video here; (sorry for the jittery movements)…
Thanks poopsterpappy. Glad you like it. I've been a bit lazy to update this thread. The latest iteration is 0.3.3.1. Anyone using older is really recommended to update as there's a major flaw (fuck up on my part) concerning normal maps prior to 0.3.3.1 Here's an extract with the change log since the last update I posted…