Geez, big night for HL2 mods. Episode 2 of Minerva drops, now this! Empires is a very polished looking mod for HL2 that has one player playing a traditional RTS style game, building buildings and vehicles and the like, with all the other players on the team acting as the ground troops. Load up Steam and you should get a…
I feel like the original post in this thread, even if it is very old, never got good answers for Pedro's limitations. First: the point to PBR is not the realistic rendering of materials with realistic constraints. It's not going to be used by anybody studying optics, not ever. It's as much an abstraction as any other…
By short grass, I'm thinking that your referring to the ground texture? In order to get the ground texture looking properly again there is a lot that goes in to the shaders and materials. I'll post a couple of screen shots. but basically there is some moderate amount of tessellation going on based off of it's height map…
that requires a large number of variations of different characters how large is large ? worked on a football game IIRC almost 600 individual "characters". In that case It was a single head (with expression morphs) and a an individual head mesh as a base morph target for each player. We had automated tools to generate the…
Just for clarification, my process is this: 1) create media source (pointing to folder with numbered PNG sequence) 2) create media player 3) create media texture 4) insert media texture to material 5) play media player to start the video In another mesh i did the same thing and it works flawlessly, in this other…
Website: http://www.wakeupcallgame.com/ Facebook: http://www.facebook.com/wakeupcallgame Intro: We here at Leatharian Studios are looking for an experienced and dedicated Programmer. If you have skills and are interested in working on a highly organized and professional team, then read on. Where the Project Stands: Wake Up…
Is there a reason you're unwraping the highpoly? Typicaly you use UV channel 1 on the lowpoly for all your textures. *Typically* highpoly uvs aren't necessary, unless you want to apply textures to it for a render or something like that. Generally you'll want UV seems out of sight from the players first person view. In my…
Do we always define technologies by their failures? I think good points have been brought up about Steam, but overlooked. "Always On" does not implicitly mean "Fails when it's off". These are not mutually exclusive. I think the media is doing a great job of drumming up criticism surrounding the failures with Simcity and…
Hey guys, sorry for not replying to this in so long, been quite busy. Ok, i understand the coding you've set out there SpeCter, and it's something i think i can get the hang of with what i need to do. I've also looked into using anim-trees effectively as well as anim-notifications for certain events. Right basically this…
@GCMP Thanks GCMP. I used xvid. I was unaware that xvid wasn't as popularly supported as divx. I'll keep with the divx codec from now on so there's a better chance of it working for everyone. ___________________________________________________________________________ @Glib The main reason I use .avi is because of the…