Hi all I am having some trouble with the lighting of my scene. I have created an old house and imported in UDK. It has 2 sets of UV, one for texture (with over lapping UVs) and the other for lighting (no over lapping UVs). However, after lighting the scene and building map, there are strange lights on the building (circled…
Heya! I am having trouble with unwrapping a.. I don't really know the term for it. I've kept trying to unwrap it different ways, but I just can't seem to figure it out. It get distorted one way or the other. The different methods I've tried has gotten it alright at the bottom but it starts distorting more and more the…
can someone shed light as to what the hell is going on here? I didn't set the keys, but they look different than what I normally see, the key markers are diamonds instead of the usual circles. I can't get them to show the curve handles. if I click set tangents to spline I get the odd spikey curve on the left. If I set…
I need some advice here... i want to make some of 2 character fight each other... i kinda struggling with i circle red one... it seems like some anatomy broken here... but i cant do much... before i posted here... iam already watch about reference everywhere.. but i can find it, the reference i want... or there some good…
So I'm working on this LeMat rifle. I've got this far with my high poly. I'm looking for critique about the model so far. I'm a bit worried about some edges being too sharp for baking. I've had the most problems with circled part, where there are different shapes which require more edges than others, so when I apply…
Interesting enough I noticed recently when i was thrown into a circle of conversation at a party that I don't really have a good elevator pitch for the game. All I really have as an explanation for that is that its a medieval fantasy RPG. As for a prototype I want to have something really "playable" by the end of the year.…
Oh. You have min opacity set to full in TP - which means it isn't going to be pressure sensitive to opacity. Basically, in PS you have it set to override pressure always which obliterates your min opacity settings in photoshop. It's that little toggle button up top with the checkerboard circle and a pencil. If you slide…
burtonyang - i think that you will see almost no difference in your model with the optimizations that stromberg suggested. extra geometry like this could potentially lead viewers to assume you are inefficient with your poly distribution. some details such as this are okay to include, but none of the areas circled reflect…
I looks great, man, wonderful texture painting. Good to say you're being productive on break! It does need more photoreference, though. I would say that given that you approached this with a focus on optimization, I do think it would make a bit more sense to make the earrings circles with a few more tris (and wherever else…
Common misconception there that "those who were going to buy it would always buy it" etc. This is people getting a taste of the game before it's release. This is an unfinished version of the game in the hands of the masses. Word of mouth is powerful, loud gamers are often ignorant, they will treat this like the full…