Hello Polycount people! I've been lurking around polycount for too long without posting anything of my own so I'm going to go ahead and start throwing in some of my stuff here. Yay!
Found it, https://www.artstation.com/artwork/PmEB41 This is by Polycount member @Emalphi who might shed some light on how this was made. I think the grip is just a planar projection, the edge strip was then detached and UV'd separately into a rectilinear strip. Then the UVs for the handle and grip are not welded, that's…
Welcome to the Bi-Monthly Character Art Challenge! UPDATE: Challenge will run until the end of December January Previous Challenge Thread How it works * Each month, 3 Character Concepts will be provided * You're free to approach any of the concepts however you like, as long as you stay true to the essence of the original…
We've been sitting on some of these gorgeous pieces of art work since December so some of them may not come as a surprise to you. However, since the only website you ever visit is Polycount (ahem) you can gander at whats happening in the global videogame art community. Get to walkin'! First off - a recap this size deserves…
Hey guys just finished my last Darkest Dungeon Fan Art and I thought I'd share it with you. I had a lot of fun making it but some things bothered me a bit. The polycount of the 3 pirates themselves is rather low (5k poly give or take) but what's taking the most of the polycount are the chains. Man these will give me…
..so this is an interforum post .. because : https://blenderartists.org/t/tileable-texture-and-rgb-mask-workflows/1564787/2?u=okidoki What does mean (?): > the high-poly to low-poly bake isn’t turning out well This may depend on how you generate the highpoly and lowpoly models. According tileable textures: Well this…
Good day/evening everyone, today I mustered enough motivation to chase an old dream of mine of making my own proper videogame calling it "project ALT" for now. but before even tackling the drawing board for that one I decided to start a small test project that in order to pickup any missing skills that i might need for the…