Hello everyone, just sharing my work in Unreal during the BootCamp. It is a Princess Hut inspired by the mythical hero Princess Urduja during Pre-Colonial Philippines. More pictures and night light here: https://www.artstation.com/artwork/4Xy03Y
I'm pretty sure you'll also be able to play as Boba Fett in at least one of the maps, on their website they did mention more heroes so who knows. Here's to a playable Han Solo/Chewy or lol, C3PO
Hi there, at my Digital Environment Creation lessons at the Games Academy we got the assignment to create a scene matching one of several games our teacher (Jussi Keteli) gave us and I chose to go with "Batman Arkham Knight". The goal for this assignment is to create a visual appealing (Focus: Composition) small scene with…
Hey Polycounters, I've been looking for someone to share, compete, work with and collab with making and complete unreal games in the range between 1-20 Gigabytes. I have an extensive unreal library and although I'm not looking for any specific Jam or Project I am looking for a specific person. I need someone that has some…
Hello everybody =D I'm glad to come and share a personal project that I'm currently working on! I'll be posting updating as much as I can. I'm following a concept art from halo 4 that i saw being used in halo4 Forward unto dawn and in some cinematic too. I think Halo have a Awesome world with a very peculiar Art's style,…
"herp derp" "here's my poop" "heres some poop from me" "I herped a derp sketch" art quality is proportionate to the amount of herps, derps and poops used at the time of posting.
@ZacD thanks for you comment yea i will try to get the board infested. those cinematics really are some good input, thanks! yea i already used heroes of the storm as an style guide for the other board, will do the same here!
Hi guys. I am a huge Sherlock Holmes Fan. I mean the original character back from the 30th and 40ths movies, not the hollywood action hero. Sorry Mr. Downey Jr ;-) ! So here is the actual state of Sherlock and Dr. Watson! Feel free to give any feedback!:)
thank you for these references , here is one reference which i have been using for this i was going for likeness and you are right its challenging to make slender hero , but the reference clear up that thought . i'll research more on it .
I wouldn’t make the interior glass opaque, that would prevent refractions of the room /wood behind the bottle. Instead, flip the normals of the interior, so it’s more like a bottle within a bottle, and color that. The lighting you have now is very front-lit, with too-dark edges. It would be more dramatic and visually…