Tried this method and the hair looks much better. The only thing that looks weird, hair seems to lose details when zoomed out even with Far Opacity, and it became lot lighter in color, almost like solid color in full figure MRQ Renders.
Available on Fab and Gumroad Contents: 1. Introduction 2. Create Custom Materials 1. Introduction "Triplanar Projection Material Creator" enables you to easily create custom triplanar projection materials from any PBR texture set. It comes with a variety of premade materials that are perfect for quick prototyping in Unreal…
Since Oddworld: Soulstorm is going to be a re-telling of Abe's Exoddus, I decided to work on a remake of the original Abe's Exoddus from the ground up. I apropached some designers and developers online who made me a prototype build with basic animations. I now found a new artist who also does character animaations and he's…
Lips are very tricky to model to me. And also neck area topology doesn't cooperate. :) Maybe I should retopology the area. Piemaster That's right! Thanks man. I think i fixed it. But I'll continue working on his body. Here's progress so far. I also lifted up pelvis area and made legs longer. Sunray Yes, thank you! I guess…
looks like a fun game but I cant bring myself to get excited about it when its this far away from release. from what Ive read the game seems quite modular, you have to work on each part of the gameplay in isolation. I just hope this modular, ordered, gameplay feels natural and still gives alot of freedom to the player not…
Education, scholarship and research won't apply to portfolio work (except maybe for students who use their stuff to apply for the first jobs?). So only 'fair use' can be the case. As far as I've seen now there is the opinion for 'own' work that you no longer hold the rights for, to be shown (so something you did as part of…
Hey polycount! quite green on these forums!I'm embarking on a self taught project along with my University work in the UK and it will be a project based solely in UDK. It will be the creation of complex holographic shaders using the available tools and features of UDK. What inspired me in this project? - Science fiction…
Hey! I have been working on a fan art piece inspired by Blizzard's concept art for the Black Temple. I'm not making an exact replica of the Black Temple; I was just using the concept art as a starting point. I modeled it out and took some liberties with the color palette, shapes and textures. My goals for this project: *…
As far as #3 is concerned - assuming you're talking about a live, physical presentation during an interview - practice is essential, especially if you're not used to public speaking. Make up some index cards - or even scraps of paper - listing features you feel are important, then put those notes into a coherent form, and…