Hey! I have been working on a fan art piece inspired by Blizzard's concept art for the Black Temple. I'm not making an exact replica of the Black Temple; I was just using the concept art as a starting point. I modeled it out and took some liberties with the color palette, shapes and textures.
My goals for this project:
- Create a small scene and finish it!
- Learn a new workflow
- Learn Zbrush
- Have fun with it
So far I have achieved 2-4. I tried a new workflow based off of a Cubebrush tutorial - 3D Hand-painted Character for Games. I've learned how to use Zbrush for creating high poly bakes and TopoGun.
Concept by Blizzard:
My workflow for this project so far has been: Blockout scene in Maya > Import into Zbrush and create high poly meshes > Clean up low poly meshes in Maya and Topogun > Bake maps in Maya > Setup textures in Photoshop > Create grayscale texture maps in 3D Coat > Create gradient maps in Photoshop
I toyed with the gradient maps until I was happy with my color palette. Here is my progress so far.. (rendered in Marmoset). I also started to go into the details too soon on the textures which is something I battle with. >.<
My next step is start refining my textures. I'll be adding more fel too.
Comments and critiques are welcome.
Replies
I did another pass on the textures starting with the banners, windows, towers, and the bottom section of the temple. I'm finally happy with the banner color scheme; I was fighting with that for awhile. I will probably address the door textures next. The back of the temple needs more detail.. I might add some sort of detailing back there.
Thanks for taking a look. C&C are welcome.
Next step is more refinement on the walls and then doing another pass on the rocks (textures and placement of meshes).
Comments & crits are welcome.
Real-time render is posted on my artstation: https://www.artstation.com/artwork/No4bJ
Comments and critiques are welcome. Thanks for taking a look.
High Poly Sclupt
Low Poly with Hand-Painted Texture
High Poly Sculpt
Low Poly Model with Hand-Painted Texture