Currently our studio is developing multiplayer topdown-twinstick shooter, and we need additional help to create assets, especially characters. Here's link to the archive with more detailed description of what I am looking for, but the abridged version is: I am looking for an artist, who's proficient in realistic 3D…
You've got a series of different problems right now that you've kind of lumped into one issue. However we can break these down so their easier to solve on their own. I believe the first problem is you haven't really nailed down what you want to be or do in terms of a 3D artist. You've done hard surface modeling for a year…
OK i've made Tons of progress. https://www.youtube.com/watch?v=VyBDAu5b_bY Crappy 5 min paint sketch. In the past week i've done all this - added shader gradients to the ui system - sdf fonts - tile based GPU undo (this was hell to make lol) - added a tone mapper - added brush scattering - added power to sliders (makes…
Hey guys! I may have been silent for a few days but my brain has not stopped working! Glad to see more interest, as the more people involved the better I think this will be, even this early. I am still turning lot of things over in my head (I don't see this starting for few weeks yet) but I did want to get some of the…
Rigging something like this is mostly about looking at what you want to directly control, probably the top platform, and then working your way front the start and end of the chain to make that work. For this you'd start with the pistons and having a track to constraint have the top half of the piston looking at points…
Hello, I'm working with a small team to try to develop a grand strategy game, something along the lines of Hearts of Iron or Europa Universalis. I'm acting as the lead coder, but I have very little experience with 3D games. We were trying to create a flat map which 3D units could stand on top of, but I was unsure how this…
In my computer science studies we also have modules about artifical intelligence and learning algorithms. Very complex stuff. But there are tools that enables even single developers to start building such projects. The main problem here is the lack of interesting data to learn from. I am certain that AI in ~200-400 years…
Wow, it's actually been longer than I thought. Kind of went on a downward spiral, it was finally hitting home that I'm out of school again and also that I kinda blew a few projects, so I took a step back for a minute to assess. Been doing a ton of 2D work in the meantime, which... actually didn't help because now I'm…
Justin_Mesisse: But isn't that what the president of Epic was talking about recently? Changing the mentality of development cycles and how they think of games? Making dev cycles not as epic big. I know that Sony companies help each other out. Like Naughty Dog influences Insomniac and Sucker Punch, and you see it a lot, and…
I'm going to just stop this before I end up deleting it. I've fiddled about with the lowpoly, the highpoly, the unwrap and textures and nothing really looks right. When I started this it was my first real attempt at making a HP to LP bake model. I've learned a lot though, and thats really all that matters. The design isn't…