Phase 5 Creating more depth. I wanted to change the paneling on the skin, as to me it just felt wrong. To do this I removed the initial side panels and made them cover the top of the skin, I then moved them down the sides to follow on from what I had added. Phase 6 Adding more details which resembled the resources I had…
Your progress is quite amazing man... Definitely keep it up, I just went through your entire sketchbook right now... To see the progress from start to current state is very inspirational... Makes me want to pick up my sketchbook and draw right now... Man, awesome job! And i feel your pain, worked in retail for a couple of…
Most recent progress --------- Hey all, here I'll be logging my work in progress of a new character I'm building. In this project I will be exercising my organic hardsurface modeling, material breakup, and a touch of concept design. My aim is to quickly iterate and see what works in Zbrush, focusing on nailing the primary…
Hi there! been browsing this forum for quite a while. and time for me to dump some stuff in here. All is gonna be for the game we are developing and im the one doing all the assets and art. This is a open thread so i'm doing this to get feedback and suggestions on everything so when/if you have an opinion or thought please…
Project Overview: We are developing the first Arabic-style mobile fighting game in Unity and are looking for a talented 3D Character or Environment Modeler to bring our vision to life. This is an exciting long-term opportunity as we are planning multiple characters and stages for the game. What We Need: * 3D Character…
Hi I'm just making this post to check if anyone has any idea on how to create a texture, or material similar to Planetary annihilation. Below are some images of PA so you have the idea of the look I'm trying to achieve. I mainly use Unreal 4. Please post below is you have any idea on how to create this style.…
Hi everyone! I’m pretty new to UE5 and real-time rendering, and I’d really appreciate some feedback on this scene. My main goal here is to achieve realistic, volumetric lighting and overall atmosphere — something close to the reference image that I’ve attached as well. Right now the scene doesn’t feel quite there yet,…
I continue to evolve my skills with IClone and will work diligently in documenting my progress. Most of my notes are found alongside the YouTube post itself. Here I shall Keep a record of my progress. Toon Characters Using the defacto Stout character, I brought a figure into IC and animated/textured/toned to see what can…
Hey Fabi_G, thanks for your comment! :D I never use hard edges for my low polys, it's something that has been taught to me at school, but maybe I'll try using them next time, see how it looks! I also completely agree about the UV stacking, same as the UV space. In hindsight I should have thought more about this but I just…
In your videos can you explain what each step/the importance does rather than telling people to do a step? I ask this because if I learn the purpose of a step, it's easier for me to remember. In many tutorials I've seen, the guys usually omit the information on the importance of a step or process and just limit it to…