Because the mesh details are small and tightly packed in that area the cage could be collapsing on itself on the internal corners, causing the rays to collide. If you extruded the geo along the normals the same thing would probably happen. Tim probably disables it because he is using a UV/SG split workflow, whereas the…
A somewhat normaly proportioned MMO character?? The face looks great (the nose lacks "extrudes" for the nostrils tho) but I feel that the body texture is a little too underdetailed and clean(the belt and the strings for her bodice looks cool) which however might be the look you were after. The folds on the back of the…
Yes there are good tutorials on cglearning website for this. http://www.cglearning.com/category/3dsmax/ You use the cut, Or connect tool: Works with 2 vertecies selected and clicking connect. Than you will have to extrude and tweek the 2 faces you have made after that. Good luck. This website have pretty much everything…
yeah, unfortuantely maxscript in max5 is buggy with the makefirst... I wanted to automate the process, of reordering. but anyway I gave up the idea on using surface mod, instead trying to create a voxelhull mesh. but again lots of issues with maxscript... editmesh is extremely crash happy and not practical when creating…
And now I just noticed the far right extrusion is too far from the others...lmao here we go again Actually, now is a good time for me to ask how to better setup these lines in Photoshop. If I have 4 extrusions to make, then how do you measure that out on a 4096 normal detail?
Hello. I'm learning 3D modeling. Unfortunately, I have
a problem and I don't know how to fix it. Designs a mug. If I have a flat object, I project it
onto surfaces and I extrude it. Example: But if I have a 3d object I can't do that. How can I bend an object on a cylinder. Thingiverse example: Can it be done in some…
Hello, This is my first topic here, I hope I am not doing wrong by posting in this section for my questions. So I am currently learning 3D, as I want to be environment artist in videogames. Despite the incredible amount of online ressources, I still have somes specific questions I would need answers to move on and continue…
I made half of my character's hair but the bangs are not supposed to be symmetrical, so I planned on mirroring the base hair I made and then extruding the bangs out uniquely. So I duplicate Special (x reflect -1) with the COPY box checked INSTEAD of INSTANCE. I need the two objects into one so I go into object mode and…
Hey guys, it's been a while. I'm trying to figure out what's up with my Max. I'm using 8, and before if i used extrude or chamfer or whatever, it'd let me type in what ever number i wanted say .005 and it'd actually move it .005. now when i do it it rounds up to the nearest whole number. what did i accidentally do to make…
Hi, can anyone explain how to get a perfectly clean hole in the side of a cylinder using as low geometry as possible? It's to be subdivided and I'm having some issues with deformations. What I've been doing so far is selecting 4 'square' polys, producing an 8 edged vertex in the centre and then chamfering and spherisizing…