Hello ! No problem. Models from high profile games from this era (PS3/360) are IMHO excellent examples of what can be done with a reasonnable budget. Not only in terms of raw numbers (tris # and texture sizes) but also because they're good reality checks on what matters and where to cleverly cut corners, in turn giving you…
There are few more thing that matter . Substance Painter as any of modern 3d mesh painting soft does slightly more blurry textures because they don't work in integer texture space math. Even if you work in twice of target resolution initially . People used special one pixel brushes and pixel art style to do textures ones.…
Hello! Its been a long time since I dont post here :# Almost 6 years... But finally I back! I've been working on this character project for approximately a month now or a few years if you count when it really began :p ! She started as a redesign of an old project of mine and now I'm turning her into a 3D game ready…
Darth, I was having the exact same dilemma yesterday. I was running up against the issue that all the Trim Sheet tutorials explain how to create a trimsheet and then how you can use the trim sheet to create assets. But I was looking for a process to create the assets first and the trim sheet second. This seemed more…
Finally have some time off work, so I started on a character project. I wanted to pick up a few new tools, and push for photorealism in UE4. I am building a 1920's Empire State construction worker. Started by blocking out body and a placeholder face, just as a frame to build on. Experimented briefly with cloth in Blender,…
Regarding the boat, I think the modeling is good but the textures are detracting from that. The scale and uniformity of the grunge gives an impression like you put on smart material on in SP and called it quits there. I think the stridsbat 90 is your ref, right? It's a pretty large boat. Note the size of the occupant in…
neither did I at the beginning until someone here pointed me that out >.< and thats why I came up with that script somewhat in the beginning. Sadly I cant set the window position - I posted about that on other maxscript focused forums but sadly no answer yet so far. oh thats not nice,- will have a look at it - not yet know…
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With experience in VRChat avatar creation, VTuber models, and 3D…
Good Day Here :) Howdy! My name is denzophagee , and I’m a trained 3D Artist who specializes in industry-standard texturing, Upgrade existing avatar, Converted avatar and modeling from scratch With years of experience. I’m ready to help bring your avatar to life! I’m experienced with humanoid, mechanical and furry…
Hey, I've done a lot of research into map creation for rendering skin, but still have a few questions I wanted to ask to clarify. Currently I've finished diffuse and displacement/bump maps based on xyz scans. I know that I need a gloss and a spec map which seem fairly straight forward to create in mari. One of the things…