Hiya guys. I've been looking/reading around on the forums for a wile now and also used search for an answer to my "problem" but it's half a year old or older info and given the "speed" that these things can change with i decided to ask it again. So ok here's my thing. I've doodled around myself for a wile in max (i have an…
Saw the movie today. Coolness in abundance. Don't know much about storymaking or anything, but the movie surely immersed me. "I was like, woaw!" :P Well, actually I must say that the all the virtual stuff is overall really good put in. Especially the various animated stuff for the most part. A bunch of people behind me…
Hi, A couple of weeks ago whilst experimenting with DDO I discovered its png exporter had two major failings. Firstly it does not include the relevant alpha channel data (e.g. gloss in a spec/gloss map), such data is just missing from the exported file, but is included in say tga. Secondly it ignored png's lossless…
You don't always want your textures to be completely "levelled". Most of the time it just doesn't look right. There is no preset rule that says "textures must always be levelled". Just do what you think looks good. The end result is all that matters. I rarely ever level my textures entirely, unless it looks better.…
Why you should support immigration in the US even if you hate hispanics: The following format will present an argument (A) and it's rebuttal (R) A: Immigrant workers are taking our jobs R: Many of the jobs that could be outsourced to cheap labor already have been. What remains are extremely unpleasant jobs that have to be…
everyone is getting way off base here. this has nothing to do with porn. who decides if a game is art and therefore shouldn't be rated? do games like Lesiure Suit Larry and The Guy Game, which are all about T'n'A, have the same artistic merit as Final Fantasy and Metal Gear, which are games that tell stories/play out like…
Rip: old normal map wiki. Could have just linked you there to answer all your questions, it was great, but now its just mainly a bunch of links to other stuff new people must decipher. You do know polycount has a wiki though? Its still really helpful and contains the most accurate info generally, IMO. This would be a good…
How essential is the PBR theory if I want to just get started on texturing on low poly characters? Is it something I can just pick up along the way, or must I have a thorough understanding of each model to be an effective texturer? I figure it goes without saying I'll be missing out on some advanced concepts at…
I'm tossed up on this... On the hand its good that this issue is getting more light. Schools aggressively go after people with low information and do everything within their power to get them not to think about the total cost. But on the other I'm not sure her circus sideshow makes for a good poster child. Even after all…
I need some realistic and actionable feedback about what I can improve. It's not great and I know that but I want to learn more. Please help if you can by giving me critical feedback,