Hey guys, i'm having some problems with import/export between Zbrush and max, here's what i did: -Exported base mesh from max, without texture coordinates -Sculpted up to level 4 -Exported lowest level back to max - i'm keeping it as editable mesh to keep vert order -Created new uv's -Tweaked some of the volume on the…
Hey guys, Was wondering if anyone had experience with Away3d an animations. It looks like Away3d doesnt have any decent support for Maya. I tried various exporters to get something that Away3d likes, but everytime I try to import a file with animations I just get errors. I tried .dae .md5mesh .md5anim, (tried 2 md5…
Issue: CC 1.51 is forced to shut down when creating a morph slider from Blender and Sculptris Steps:* Export the OBJ from CC * Sculpt the character in Sculptris or Blender, and export to OBJ * Import the OBJ in the CC Morph Slider Editor * Error message occurs and forces CC to shut down Solution:* For Sculptris users: the…
Hello everyone, This thread is mainly based for up and coming artists who are wanting to collaborate together and progress or even start their portfolio. Obviously this will be unpaid work, but the potential to learn is exponential both for me and anyone involved. The idea is to create an outdoor environment the likes of…
Sorry, yes I was in a bit of a rush when I posted this so that explains the lack of paragraphs, apologies for that. I'm normally better at articulating myself but I was in a blind panic and under pressure lol. I had read the same regarding changing the fresnel type to metalness, but there is no option in my version of…
Hi All Having recently purchased a book by two of the guys from Panzar Studios (3DS Max 6 Animation With Character Studio 4 And Plug-ins), I came across htis snippet from the start of chapter 5 : In the latest version of character studio, Physique has more features than Skin, but they are more effective only on models with…
FBX's import pretty much perfectly, although I had some issues with smoothing using fbx's. (Although I had the same issue using FBX's exported from Maya 2011 as well). The .ASE exporter (http://campagnini.net/2011/04/16/blender-to-udk-ase-export/) works very well also, I didn't have the same smoothing issues with that. I…
Hello! I just tested again with the latest paid version 1.7.5 from Gumroad and actually, I managed to export a single layer as 16 bits/channel but it only works when exporting a single layer. When I try to export an entire group in the Selected Group Mode, the files keep getting saved as 8 bits/channel even though my PSD…
So I am a bit confused, I have run into this issue as well and concluded that the Tangents are also causing problems with the shading of my mesh. To fix this I have turned off Tangents in the export from Maya. Results are the same if I export from Blender as well so exporting without Tangents doesn't matter. So is it still…
In-house Our graphics programmer tells me it uses the exported tangent basis from the mesh so Maya? No options are available to the artist unfortunately, it'd need code support to tweak the exporter This neither, unfortunately Only the OpenCollada based exporter will work with this version of the engine :( It happens with…