Hi there! I'm the developer of a sci-fi ARPG and need 10-15 small portraits for some human ship crew characters. Required format: Head only, "passport photo" orientation. Displayed at a maximum of 200 x 200 pixels on screen. Semi-realistic digital art style (not pixel art or cartoon). Variety of ages, genders and…
Yeah so basically, when you perform some function in an app, it has a series of jobs it needs to finish. Let's say an action involves 3 jobs. The program splits these up and sends them to 3 cores. Job 1 and 2 take 2ms to finish and job 3 takes 4ms - core 1 & 2 will be in use for 2ms and will then wait on core 3 to finish…
3.3Ghz+ CPU and more cores is better for rendering so go AMD. I don't care what others say about intel/hyperthreading, a workload split between more workers is more stable IMO. Tom's says so as well. ASUS motherboards have good overclocking options if you're into that. Just make sure the socket type is the same as the CPU.…
not sure if anyone is still following this post, but I have had all the same problems myself, and after a lot of research and tinkering this is what I have found.> using transfer maps and mental ray together requires a lot of steps necessary to get mental ray to communicate properly with maya. I copied all my steps into a…
Wow this just keeps getting better =) The archway looks really good and more realistic now. I like the building at the end of the street, I can almost see vendor market style stalls down there. I'm not so sure they do that anymore but since you have a pull cart who's to say you can't have fish and veggie stalls =P Crits:…
-Busyrobot - Thanks!, yes i plan on adding lots of foliage coming from the ceiling, as well as some moss and other things later down the road. -buddikaman - Like KJ posted in his awesome UT3 and Gears thread, i work everything out on a grid system first so that i know it will fit with the level. Most of the time i have a…
Hi meshiah, this is just a hunch, so don't hold your breath. I noticed you have your viewport rendering API set to DirectX11. Is there any specific reason for that? Maya defaults to OpenGL. If you haven't tried this already, set it to OpenGL. Go to the menu item Window > Settings/Preferences > Preferences. Choose Category:…
I think there's some rules where you actually have to deliver the things you promise in the rewards, including the game, but nothing states that the game has to be in any kind of shape. Or a bigger casual market production on the side, linkedin says 50-200, the 200 is crazy enough that it probably pulls numbers from…
Xoliul shader, if I am not mistaken, is a viewport only shader, so it won't show up when you render. And I get the same issues with Xoliul 2.0 and I have posted such in the Xoliul 2.0 thread. As I am not the only one having issues, I am sure something will be fixed sooner or later. As for as getting your normals to show up…
I got it guys. I used a very special technique :smiley: I started with a 150 x 150 Segments Plane(I know very high, but for HP purpose....) I used Regularize to create the Circles. Then i deleted the Circle Faces and moved the border of each circle very close to the neighboor face. I bended it 360° and collapsed the…