I don't mean to restart the recently closed thread about that guy's article, but I just saw this on CNN.com: http://www.cnn.com/2006/TECH/fun.games/09/01/electronicarts.madden.ap/index.html $100 million. That's Dr. Evil money, earned in one week, selling essentially the same game they sold at this time last year. I'm not…
Yes, when it's necessary. Like Crack said, giving unique space to every UV shell can waste a lot of pixels, cause you to use big textures to get a decent texel density and all of that unique detail might not be required. If you give everything it's own unique space and are dogmatic about texel density you're going to have…
Thanks for all the questions guys! We just wrapped up this year's GDC which turned out to be a lot more hectic than expected. It was so fun to meet so many of you at the booth and the Polycount meetup, I'll live off of that for a good while :) Ged, Correct, when you get DDO you will get a Megascans starter pack, containing…
To the OP : the reason why big studios require modelers to be able to use Max or Maya has pretty much nothing to do with these programs being superior or inferior to others - it's just because that's what these teams developed a workflow around. And one of the reasons why these studios pick these programs in the first…
Another quick tip when it comes to doing mechanical animation, you don't need to have a "skeleton" or skinned rig to keep object pieces together as one animation file when exporting to UE4. If you're working in Max(I'm sure maya has something similar/the same), you can literally just use the link tool to link the lid to…
@Ged The target platform is PC for now. I'd love to imagine porting the game to PS4/XB1 in a distant future, but that's so far down the road that I'm not going to plan anything around it. Target hardware is something around a GTX 670 minimum requirement for 1080@60fps, medium settings. After doing a lot more research, it…
Thanks all for the feedbacks I have already see your heads thread, looks great, maybe I'll give it a try (hem, don't know if it's correct :P learning learning...) [ QUOTE ] The texture has a great quality to it. If you clean up you're unwrapping and waste less space there will be more room for you're great details. [/…
its 2018, there is no hiding anymore. Building your personal brand is probably one of the most important things you can do. I can't stress this enough. hiding behind an online "name" like a gamertag or forum name (I know, I'm not using my real name here, I created this account 6+ years ago before i realized the importance…
Yarp my go to was .pdfing everything. Use alternative engines (more than 3) for them old goldies but i am pretty sure 'they' are locking down the ability to "help one's self", be seeking the information out, (the digital walls going up with the writing on them.) More for the youth to get "trapped" in these new things than…
I loved the symmetry warp feature (symmetry for asymmetrical meshes) in Topogun 1+2, haven´t seen that feature so far in any other retopo solution. https://vimeo.com/60150584 Yeah exactly what Neox wrote.Here an older video of Wrap with less than 2 minutes showcasing its main feature. https://vimeo.com/181150122 Wrap from…