THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
Hello all, my name is Daniel Rose and I'm an experienced 3D Artist who's now available for remote contract (freelance) work. I've been working professionally as an artist for 7 years and I have many shipped titles to my name. I've also worked outside the gaming industry on a number of projects for both big and small…
Weekly Update #11 Hi Polycount! I wanted to kick off 2018 by showing you Strawhart’s first official teaser trailer! https://www.youtube.com/watch?v=qGwQyat1H-I We’ve put a bunch of work into the game and the trailer, so it’s really gratifying to finally get to put it out into the world! We rendered most of the footage you…
The harsh truth is that you don't get anywhere with the current content on your portfolio. You need to start learning these things ASAP: 1. A high poly model. Either a hard surface or an organic asset. The workflow for hard surface stuff is generally requiring a subdivisioin surface modeling, and the organic workflow…
started up a new IG for a project I have in the works. Going to be a mixture of game art, tutorials, industry advice and pretty screenshots from whatever I am playing atm. https://www.instagram.com/polygonacademy my views on IG are it should be the place people are documenting their journey/process and artstation should be…
Hey all, My name is David and I’m the head of marketing at Creators3D, I have an interesting job proposal for all you Latin America 3D artists! TL;DR: Creators3D is looking for 3D artists to give feedback to our other 3D artists on our platform. About us: Creators3D is a 3D content creation platform that supplies 3D…
We're dealing with some major weather issues down in Texas! But I managed to whip up this example with some pseudo code in the rollout section. Things to note: * In General, as poopipe mentioned, you operate with the poses stored in the rollout. You only access a custom attribute when opening and closing (loading and…
ZRemesher in Zbrush has definitely improved over time, but IMO it's still not quite ready for auto-retopologizing a mesh that requires a lot of animating and deformation, like a character. It makes nice edge loops, but even with manually defining where the curves should flow, I've found that the results just can't beat…
Bear in mind, I don't specialize in 3D characters, but I'll do my best to help. Before you begin, it would make your life a lot easier if you google "low poly dog" and look at the images. By doing this, it can help give you a foundation or guide you into the right direction of how to make a 3D dog.…
I agree with the advice given by the others above, especially @Biomag's advice. I'll try to share my personal experience to hopefully help the OP. This was my ArtStation portfolio around February 2018: The first three images are not real-time, while the last one is in Unity. At that time, I thought I was doing really well.…