East: If you have trouble getting a bank account because you're new to the country, HSBC has their passport account option for just such people. It's what I did when I first moved to the UK. It's more restricted than their other accounts, but it'll get you set up quickly with a debit card and a place to keep your hard…
The USD team at Autodesk is happy to share the updates to our USD plugins in Maya and 3ds Max. Maya: * Use native camera viewport controls with USD cameras * See USD Light shapes and pick in viewport * Exporter now has option to Export a ProxyShape as an Xform with Reference to root layer * Outliner now allows reloading…
I’ve been a lurker on the site for a while and thought this
would be an ideal time to post. I’m setting up a blog that’s going to focus on mainly concept
art and illustration. So we’re looking at review of books, interviews, possibly
art supplies etc. My question really is with interviews and getting artists
work featured.…
Well, if your main concern REALLY is to make a portfolio peice, your focus should be making it look good in the format its going to be viewed, and thats at a relatively low resolution in still images. Since that is the case, I would really like to see just simple screenshot of your highpoly, at about the correct size and…
I just picked up the model pack to take a look at it. The OBJ file you'll be importing into blender won't have a bone structure set up, so you'll need to follow a rigging tutorial to be able to animate the characters. For rigging and animating, I'd recommend this tutorial:…
Hey guys, I tried to make a single mesh object with just one texture -- in this case a little radio device -- and on the device I tried to give it a transparent glass screen and underneath it is a radio station readout. Everything looks perfect in Substance Painter but when I pop it into Unreal things go a little wonky.…
i had to think really long for the titel-subject ^^ almost not a speed painting anymore ... time estimation: abit over 2 hours ( wasted too much time cleaning outliens with the 1 pixel brush )
You should let us know what software are you using. But I will just guess you might be using 3DSMax. I barely ever render stuff, much less in wireframes. But I'd do it this way: 1. Create a new standard material and apply it to all your meshes (or the ones you want showing as wireframe). 2. In the Material parameters, at…
I'm using (and prefer) Modo, but I have a project that requires I export from Maya. What is the right equation to get Maya to recognize my Modo FBX files at the right scale. I've tried the typical x100 and x.01 but it must be something else. I've also set both of the in-app units to "inches". Anybody know the answer to…
I'm attempting another modelling challenge run by the folks over at 3dmodels, This time I'm doing a vehicle inspired by Syd Mead's sentinel 400. I'll admit I'm running short on time with this challenge, as life keeps getting in the way. But I'll see how far I can get before the Dec 4th deadline. I'm still blocking out the…