Hello folks. After playing SH2R I was curious how to make cloth and plastic like game has in hospital basement. It might not be physically accurate, but most of the time looks convincing enough and most importantly - pretty cool. A is straightforward, this kind of thing I can do since this is what most tutorials show -…
Hey Polycounters! Making my entry official. Edit: The Three and the One This is the tale of four sisters who practiced magics. The first sister reveled in the magics that would give her power over all who opposed her. The second sister studied what she could about how to keep herself young, and beautiful, and always…
A project for over the christmas holidays! Somewhat indulgent fan art. Planning to just make it a bust so I can enjoy doing my favourite elements, Details and clothing! I also want this to be completely handpainted, not pbr as I would usually do. Just focusing on the torso will give me a smaller area to practice on. I like…
Beginner in blender, trying to create simple model to practice my workflow (exporting to Unity). currently i think it's too much polygons for such a simple model. I can try to start over with body cylinder with fewer segments, but then on some angles it will look weird. I used hard edges to create the vertical lines, but…
This sketchbook will be chock full of unfinished things, as it's for the purpose of practice and critique. I'll be focusing on one or a few things at a time in each image. Also, my main if not sole content matter seems to be females. Please bear with me. ^^; ======= For this current set of practice sessions, I'd like to…
Feels like you're going into detailing way too early, go back in subd to the lower levels are try working from there to get the general shape right. Honestly it doesn't matter if it's going to be hidden or not, it's just good practice to always practice your anatomy skills. We see almost completely nude humans everyday, we…
Stylized can mean a lot of things, perhaps you'd be better to study the game/genre you wish to emulate, then reproduce it. Making a stylized game asset is really the same as realistic ones except in maybe poly count and handpainted textures (which I'm sure there are many tutorials on how to create handpainted textures…
If you haven't yet be sure to check PBR tutorials, the ones in the marmoset website are a safe bet, especially the PBR Theory and Practice ones. :)http://www.marmoset.co/toolbag/learn The main thing I would change in your current texture is darkening the metals in Albedo, and let the specular take care of those parts. You…
Man, I think everyone can practice their religion as long as it doesn't prohibit scientifict progress, human progress and others right to practice whatever they believe in. I guess that's why the whole Scientology debacle rubs me wrong in many ways. One way is obvious, the "scamming" part. But why is Scientology "silly and…
Okay, so this time I'm working on specifically hand painted textures until I have at least 3 done, before I go back to modeling. Basically my goal with this thread is to create about 5 models and hopefully improve as I practice. Its really hard to get straight back to things because of OT right now, but I'm working my best…