What steps are you looking to do to reproduce / tweak the lightmaps with the current solution? Can you export both meshes and textures from this engine? If yes, can you export the lighmaps or they arent available in the game as the maps could be computed before even going to the DS version. What steps are you looking to do…
Cheapy is right, the Blender MD2 exporter is basically a flaky mess. Your best bet is export it from there into md3 or lightwave object(if I recall) and import it into Milkshape. Milkshape will *only* import the first frame. So you then need to export it into md2 format and open it in either QME or Q2Modeler. Now in…
Mop I found the tool again! To export smoothpreviewed meshes (the smooth settings can be increased per-object in the ctrl-a window btw) go to : modify>convert>smoothpreview to polygons. You will have to export then undo, but at least its waaaay better than the the broken 'smooth' node. I am sure some smart person could…
I guess Substrate is the solution for having metal partially blended with non-metalic surfaces like dirt and paint without the problems the metalness workflow had with such blended materials? But what workflow and export settings would you use for Substance painter > UE5 substrate to get the correct effect?
This is a common issue to TB. What I found is, you must make sure your model has triangles not quads. Make sure it has a normal map and texture attached to it. Export it as fbx, then import. Should be fine then.
Usually you should end up only with the deformation bones. I know this doesn't help you right know but what I did was to have the rigify rig drive my to-export armature via constraints. I can create this to-export armature automatically via script. However I'm also interested how others do this. When using Unreal there are…
Hey guys, i'm having some problems with import/export between Zbrush and max, here's what i did: -Exported base mesh from max, without texture coordinates -Sculpted up to level 4 -Exported lowest level back to max - i'm keeping it as editable mesh to keep vert order -Created new uv's -Tweaked some of the volume on the…
Hey guys, Was wondering if anyone had experience with Away3d an animations. It looks like Away3d doesnt have any decent support for Maya. I tried various exporters to get something that Away3d likes, but everytime I try to import a file with animations I just get errors. I tried .dae .md5mesh .md5anim, (tried 2 md5…
Issue: CC 1.51 is forced to shut down when creating a morph slider from Blender and Sculptris Steps: * Export the OBJ from CC * Sculpt the character in Sculptris or Blender, and export to OBJ * Import the OBJ in the CC Morph Slider Editor * Error message occurs and forces CC to shut down Solution: * For Sculptris users:…
Hello everyone, This thread is mainly based for up and coming artists who are wanting to collaborate together and progress or even start their portfolio. Obviously this will be unpaid work, but the potential to learn is exponential both for me and anyone involved. The idea is to create an outdoor environment the likes of…