Hey everyone, that's 3rd material I made fully by myself in Substance Designer. After huge number of tweaks I decided to post it in the end, because at current skill level I won't be able to improve it any more. That was a nice challenge for me as tree bark has pretty complex shape with a lot of variety in it. Feel free to…
365 Days Challenge Hey Folks, I'm just this thread to showcase progress in using marvelous designer. I'm fairly new to the software and realised how much I suck at creating realistic clothing from start to finish (including baking and rendering). Therefore, I wanted to challenge myself to for a whole year to practice as…
Modern Ocean Front Beach Villa 3D Modeling and Rendering: DEER Design Full project: https://www.behance.net/gallery/148469225/Modern-Ocean-Front-Beach-Villa-3D-Arch-Visualization Contact: deerdesign.vn@gmail.com Thank you so much!
Hello friends,We'd like to share our latest Interior Rendering project:- Title: Sea View Penthouse Apartment - Full project: https://www.behance.net/gallery/76686507/Sea-View-Penthouse-Apartment-Interior-Design - Tools: 3Ds Max + Corona Hope you like it!Thanks!
Hi, so I've been playing with Substance Designer and making some textures I'd look to use in Unreal Engine. The problem is I don't really know how to import the textures I've created in Substance unto Unreal for use. How would I go about doing that?
We are looking for a Character Designer that is comfortable working exclusively on bust portraits to be used as illustration for a Sci Fi based card game. The commission consists of 8 bust portraits with the possibility of additional commissions on the completion of satisfactory work. Simple requirements will be proved for…
hi , i was wondering if there is a way to setup the baker dialog for clean installs of substance designer. Theres a few settings we use that need to be used by different artists and i`d like those to be there whenever someone links in a new obj file. I know these settings are stored within objs but i also noticed your last…
So i am really confused now. I saw a lot of really awesome shader in substance designer with really big height map which displace the obj completely. Is that specifically to be used in a game engine only? Cuz i believe substance painter could not do a displacement map like that. If so, then how do i use those really cool…
Looking for an unreal 4 level designer to build some environments. Mostly object placement and scene composition/lighting setup; very little if any 3d work required. Primary task: Terrain setup / Object placement Skills preferred: Level blueprints Texture ability / scene unification - making thinks look like they belong…