Hello there polycount! A few days ago i gave myself a challenge to draw weapon for every single hero in DOTA2 (if hero uses weapon, some of them are magic users that don't have anything in their hands etc so i will pass those). I am not aiming to do crazy "overthetop" items, most of them will use only color palette that is…
The Ruiner doom3 modification is looking for animators to help create combat related animations for the player model. We are in need of sword attacks, axe attacks, and hand to hand combat animations. Animators can use either 3ds max or maya to create the animations. They may use bipeds or their own custom skeleton and rig…
Hope someone might have an answer for what I could be overlooking - I'm testing out an arm rig on a NieRbot, with each bone locked to a single axis to correctly move all the interlocking parts, and yet it seems incapable of correctly resolving the chain to meet the goal. The axes are constrained by un-ticking the Active…
This will be a collection of works in progress and studies. One from last year I'm finishing up Here is a personal work, debating on how to finish it, if I should mock some things up in 3D. These are some science fiction helmet designs, which I have plans to model in 3D. This one is modular and intentionally a confusing…
stolen from another forum [ QUOTE ] First off I wanted to post what REALLY is going on in this city. Please don't get this thread locked people. The news stations are only showing a minuscule of reality. This post may offend some people but I will post what I saw, like it or not it is REALITY. . . . . . Well last night I…
It still looks like it needs alot of work. Making a scene with the foliage in it and some proper lighting / a background might help. I'd say working on getting some proper lighting in the environment scenes would help you the most. Adding proper material definition to things (spec/ reflections on all your metals) will help…
Looks like a padding issue yeah. A slight bake misalignment has added a row or two of unwanted pixels, which have been stretched out by the padder. No fix except cage adjustment (I've resorted to nudging the vertices before too) or manually painting over the misaligned pixels. The workflow I've adopted is to drop AA…
Less updates on my game the last week or two because I've been freelancing (gotta pay dem bills D: ) and because I have attacked the major undertaking of redoing the main character, rig, skin and ALL animations. It's one of those tasks that I knew was ahead of me because I was using placeholders, so its better to just go…
Hey nice work on the scene. All of the models feel appropriately and consistently exaggerated in terms of volume and detail scale. I think the overall scene is a little busy. The fire, sconces and ax all equally compete for attention since they are similarly high value. You should identify a single focal point in the…
Cheers again guys. Psychoaz: Yeah I think i should try and throw a few up. d1ver: Cheers for the big post :D 1) Problem is i don't have much to show from either. Arkham isn't out and Brink I wasn't there for a huge amount of time. Only got a few things done. 2) Word. I've axed alot of stuff in the TSW-page and moved it…