We're searching for a talented 3D Artist to bring our 2D character concepts to life. This role is perfect for you if you love: * Creating stylized characters. * Sculpting dynamic and detailed muscles. * ZBrush is a must. * Passion for anatomy and muscle sculpting is a plus! Budget per character $150. Interested? Please…
The Brief Four ruggedly handsome Polycount members started chest bumping, things got out of hand and they decided to settle their feud the old fashioned way: Create a character that looks more awesome than the others. To keep things civilized, the four have decided to work with the common theme Shadowrun and to make a…
Originally, I wanted to finish the entire project before posting it on ArtStation. I was aiming for a big, complex, and highly detailed piece. I’ve always had this idea in my head that only "big and serious" works deserve praise, but I realized that mindset needs to change. So I thought, why wait? Some of the objects…
Hi
Guys, I would like to share my latest project with you. STAR
SHIP THE CINEMATIC MOVIE trailer" Inspired
by developments of StarSip and spaceX celebration of the 15km hop. I
present you: STAR
SHIP the movie - a Unreal Cinematic short. I
have tried to approach this as close as possible to a cinematic in
Unreal trying to…
I'm not a compositing specialist, but Nuke and Fusion both run natively and are probably your best bets for After Effects alternatives. 3D Coat and Mudbox together are just as good as Zbrush is on its own, at least for the parts of the workflow for which sculpting is the most useful. 3D Coat is really good for starting a…
Here are two examples of Ancient Pig's joint. The regular joint he shows on the left, and on the right a little more geometry and well placed edges to control deformation. No need to destroy your loops by turning the quads into triangles, just make sure the invisible edges are facing the right directions. I created them…
There is definitely improvement here and I like it. I also really enjoy your portfolio layout as well, its easy to read and easy to navigate. Your nobleman's feet seem long and almost clown shoe like, especially back then, people were a lot smaller in the first place, and that includes feet. Just a thought :) I noticed…
you are having trouble figuring out what to do because you haven't first identified the goal. You have to know what the end product is going to be, and plan backwards from there. So question one, where and how will this be rendered? For games? A static environment prop? Then you figure your workflow from there. Will you…
Welcome to the Monthly Noob Challenge July 2014 (21)! I'm testing out a secondary prop challenge for the month! Join our Skype group too if you want! Add me on Skype and I will add you to the group. Skype: alexmasterofcats You don't have to join the Skype if you don't want to though, you don't need to ask to participate or…