This is probably a very noob question hence I put it off as long as I could! But here goes.... This is my setup for baking a groom (converted to geometry) onto a piece of geometry in Marmoset (tried in Blender with a cage as well - exact same results): - groom is set up as the high poly- head cutout/haircap is set as the…
I recently upgraded my PC, which meant pretty much replacing all the component. And my system was cloned to a new NVME drive. After that Quixel Suite just flat out stopped working, and nothing I've tried fixed it. It was a very handy tool in my workflow to quickly add some details on normal maps via converting masks and…
Hey Guys, I stuck on something what pretty much is the most work on my texturing part and that is to paint away the wear seams. I know, from far away the player wouldn´t see the seams, but what if i want a perfect seam-free material. Is there a good technique to quickly paint away this seams? Tri-Planar Blending is not…
Hello all! FrostbittnSeeker here! I've been playing League for a while now and figured I'd push myself to try and join this contest. First timer here! Of all the characters in League that I've felt a connection with, Soraka has been the champion that I've been in love with since the beginning. I adore her story, and love…
Hello! My company is looking for some humanoid avatars to use in our VR game. It would look like a person in a straightjacket with a mask on. The mask will hide most of the face if not all of it. We will need around 4 masks. These avatars are supposed to be in an insane asylum. Here are some details: We would want it…
Hey folks first time posting 3D work here. Started working four months ago and my only solace is personal work which occupies about 95% of my weekends but who gives a fuck anyways. I'm making a Maschinen Krieger inspired piece that has a ton of props, weapons, and hardsuits/mecha stuff. Since the universe is heavily based…
Hi, I'm a bit confused what corresponds to alpha blending in UE4? "masked" = alpha test. But I'm looking for a way to use greyscale masks, not only b/w masks in UE4. Thx