Visit us at: YouTube - IndieDB - UDK Forum Contact: zombiraptor@gmail.com Introduction Project Aron is a first-person fighting game which employs a tactical use of elemental magic in a competitive multiplayer environment. Movement becomes a essential part of this gameplay, and the environments are encompassed by the…
Dear polycounters I'm looking for (on behalf of the "Vertical Ventures Company" in Switzerland) a freelancer who is able to make a castle model based on historical model. The castle can be seen only in an exterior view, so a design of the interiors is not necessary.The castle contains no animated elements.For the rendering…
As far as I'm aware, most UI elements in Maya can be added in custom UI windows.For example, you can create windows with a scene's viewport ("modelEditor"), blend shape editor ("blendShapeEditor") and the node editor ("nodeEditor"). You can arrange them however you want and as many as you want. But so far I haven't managed…
(Flythrough of a futuristic, videogamey metropolis, painted in bright reds and blues, with lots of superhighways and ramps that involve no traffic and seem to go nowhere. You'd set a skateboarding game here. Bold monster-movie text flies in:) IN A NIGHTMARISH POST-APOCALYPTIC NETHERWORLDLY OTHERVERSE, CIVILIZATION FEEDS…
2560x1440p in a 24 inch package is packed. You'll need very good eyes to handle that, else you might get some serious eyestrain (or headaches, twitching eyelids, ....) from trying to focus too hard. Text and icons will display very tiny. Personally I find interfaces in that res pretty small on a 27" screen. I usually scale…
My thoughts on UTMC: How did you feel about the deadline? I felt the deadline was good for creating a couple decent renders How did you feel about the scope of the contest? Scope was great. Sometimes 3D contests can have a huge scope requiring a lot of different kinds of work, all of which take vastly more time than 2D…
@Macattackk: The ground fog is a particle system that ships with the CryENGINE SDK its a ground fog particle. Thanks glad you like the progress! Really enjoying making this! @Mr_Paris: Im going to start detailing the scene as soon as I have the couple of remain assets completed such as the Doors and the Centre Ceiling…
Rhinokey's onto something here... I was just flicking through your site and couldn't help but notice that the majority of your 2d work (especially faces) seems like you've applied the facial details (eyes, nose, mouth) onto a flat plane, rather than it following the curves of volume you might expect. I guess you've done it…
I haven't been productive recently. Perfectionism is kicking the shit out of me, as usual. Too much going back and forth over the same bits because they don't look right. I'm going round in circles. I pushed it as far as I could at low res, then increased it. I've started taking advantage of the increased res, but only…