I was thinking of doing a Sci-fi scene in UE5 and was just wondering if there was a way to take advantage of nanite doing hard surface modelling. I see how it's beneficial for the kind of giant organic pieces they used in their demos but I was wondering if anyone has created a scene just importing high poly hard surface…
I'm looking for John Digweeds Structures. Beatport has it for $18. So about as much as a CD version. Amazon.. $9 Whats the difference? Beatport offers wav downloads... Is there another site people can think of that offer lossless formats to download? Flac/Wav or other? I can see the increased cost slightly being raised…
I often find myself dipping in and out of sites like Polycount/GameArtisans sometimes months at a time. Yet I wish somehow I could be alerted when new contests were starting as I usually look for them and if there are any I like it's too late in the game to join. Is the only solution really just to keep searching all these…
I was building a mail box today, it wasn't supposed to take me this long but I got hung up on not knowing how to cap this end off: It won't let me select the border, if I select the edges and try to pull them it is not letting me, bridge is not working either...the only thing that works is extruding the bottom poly to the…
Thanks again guys. The number of games isn't a big deal to me since I go for quality, not quantity But it's pretty obvious that no one is impressed by the PS3 or the PSP, so it just confirmed that I should get a 360. Sonic: I can find the Elite out of stock anywhere, no need for linke :P My next step will be to finish…
Just for the record: I didn't buy that cintiq that was recently being sold here. [Shakes fist] I probably didn't get a response since my offer was less than the asking price. Since there were a bunch of responses to that thread, I thought I would just let people know, you can essentially get a new (refurbished) Cintiq 21…
Hello everyone, I'm currently finishing the block out phase of recreating this painting by Zdzisław Beksiński, I'm not sure how to make the bottom of the scene look black to give that "abyss" look, I have the ambient color set to black but it still looks grey. Also, how do I make a thin but dense layer of fog about halfway…
I would like to use the unreal engine, but I would like to know which is better for building games similar to Stardew and Harvest Moon, Mostly looking for who has more tutorials/info on the subject of farming and survival mechanics along with crafting and building/in-game customization.
Yeah, Google maybe is not very specific and helpful advice but chat GPT sure is. I didn't ask it to explain me vertex based shading personally but did for a lot of real time shader and pixel manipulating techniques and it have been best teacher and best focused and compacted info no nvidua published GPU gems ever been for…
I've got a license for Quixel Suite, but have yet to use it for anything except the demo models. I don't have a problem making models, but the issue comes down to making the different maps it asks for. I'm using LightWave 3D and have a hard time understanding how I can generate the maps. Anyone using LightWave who can shed…