This is a topic that has been reoccuring lately and i thought putting the info in its own thread is a good idea.I will be showcasing a method i have been using for way over a decade now, in 3dsmax. Which is to my knowledge the only tool that allows me to do this.Please correct me if i am wrong, i'd love to have this…
i would say it does not matter. use the app you're better in. mudbox is easy to pick up. zbrush is hard to learn, but has more featuers. for the normal user i would suggest to use mudbox. enough features for normal usage there and easier to learn. but for terrain sculpting it does not matter. just block out your terrain in…
I corrected the pants and some of the other assets like the jacket and belt. I'd love to put more time into them, but I'm under a class deadline. I'm now going to unwrap and export the character after one quick touch-up (easing the surface detail on some of the clothes). I plan to start texturing the model with a blend of…
If its linux distro isn't too modified, like if they still keep X (which I kinda hope they dont since X IMO is very limiting for GUI front end developers). They should be able to run blender out of the box. There is also wine, wine is not a emulator, which does allow some 3d programs to run. Like certain versions of 3dmax…
I have the same issue with all the obj I exported except the samples files by quixel. I use 3dsmax 2014 64bits and DDO 1.6. The settings in 3dsmax to export are:
3dsMax is good generalist package. You can cover every aspect of CG within 3dsMax. CAT is easy to use. Character Studio is production proven motion capture solution.
Dustinbrown. No, you dont need to guess that. I'm using 3dsmax/vray by the way. MikeF. I using jpegs in 4096x4096. Painted initially in zbrush them exported to photoshop and 3dsmax.
Liquidmetal: Yes, animated mesh is the "cage" which you see in the right side of zbrush screencap - This in turn is just displacement mapped in 3dsmax (similar process to using normalmaps in 3dsmax)
I went over my impressions of the new 3dsmax 2012 features on the main page, in case you're interested. http://www.polycount.com/2011/03/01/3dsmax-2012-thoughts-and-impressions/#more-5584