There are a few ass slow network extension apps out there... http://www.maxivista.com/ <- 30$ or something, I don't think I'd pay for it. http://www.zoneos.com/zonescreen.htm <- free, but I've never used it so let me know if it's any good if you do give it a go. I wish there was a VGA input to just use the display on my…
I have used a "JoystickServer" app with Maya many years ago. It was able to feed the joystick commands as values right into Maya. http://www.geocities.com/jlimperials/realtime.html No idea if it still works. Keep us updated :) And this one I found with google. http://onepartcode.com/main/projects/X360_Maya.html "Controller…
For people who weren't actually there, E3 was awesome. But at the show itself most all of the good stuff was behind closed doors or past the insane lines to Nintendo's booth. Hey blankslatejoe, did you get to check out Sonic Wild Fire (Wii)? I've heard its the first 3D sonic (including the PS3/360 one) that might not suck.…
Oh yea I agree Daz, thats why I posted both tech demos rather than gears ingame footage on 360 vs the Crysis tech demo. Both demo's are probably better than games will look on either engine, and both were running on a similar platform so its about as fair of a comparison as we can expect until Crysis comes out.
@Pancakes: There's no action in the last vid I made, but hopefully this will change your perception! Full 360 AI Tour: [ame=" https://www.youtube.com/watch?v=k4YNsTrBKBw&hd=1"]DataHive - 6/17/2012 - Full 360 AI Tour - YouTube[/ame] Also, I've got a new Beacon AI system implemented that uses neither UDK's built in pathnode…
Hi, I am trying to work my way up from my college days in Game Art. I really want to get a job in the industry but I feel my 3d isn’t where is should be. That be said I am hoping I can get a critique on my Corsair I modeled in maya textured in substance and rendered in Unity. Here is a YouTube link to a 360 degree turn and…
I'm having a very annoying problem ATM when compiling for source engine. Where my character's wrists seem pinched. I am assuming they are rotating a full 360 degrees. Though I am not fully experienced in 3ds Max to determine if the bones are aligned to one another down their hierarchy. Note: I am using a standard…
Hello everyone, I finally finished my character that I was working on since 2 months, I am quite happy with the final result but I really need some advices and critics from other people. I need to step back a little bit because I was working on it everyday. Here is the Beauty Shot : And here are the 360 + tricount : Here…
New trailer up for the next GTA IV 360 DLC [ame] http://www.youtube.com/watch?v=UP-tZtTvH-A&hd=1[/ame] They've stated they are trying to go for more over-the-top cartoon-esque action, which comes across pretty well. I'm impressed as always by the acting and cinematic quality here. These guys really stand apart in that…
Hello all, this is my first post on polycount! Here is a cartoon style goblin i made for a (now disbanded)game. Considering it is my first character model i figured i would post it up for some critique. The thing that has always stuck out is the mouth. It seems a bit off and the edge loops are not looking good to me.…