Heya! I'm having some trouble with an exported .mtl. The Guruware .obj exporter (3dsmax 2012) exports both the "Tr" and the "d" tag. The specification (link) says that they're both used for the same purpose, transparency. That they're both exported isn't so much the problem, the real problem is they don't contain the same…
I am working on a character in max 2011 and I had to scale it down a lot to fit the scale the designers of our game have been using in their engine. Now it is almost at the smallest scale possible in max, and it is near-impossible to work with as a result. Does anyone know of a way to reset the max viewport so that it…
Hi everyone, Over the past couple of weeks I've been learning Maya. (I'm using the 2012 version). I am now experimenting with lighting and rendering. Over the past couple of days I have encountered a strange (and annoying!) issue. When I render my scene on "preview," I get the following. When I render my scene on…
Hi there, My name is Jordan “Jordanov” Jaminet, and this my entry for the Riot Creative Contest 2017. FINAL ENTRY : https://youtu.be/U1pf4Gtg8gk CONCEPT : First, I will enter in the ‘Stylized’ category. On my idea, I will do some “spirit projectiles” coming from shadow isle. My main inspirations will be mainly Kalista,…
So Retrogasm 2019 has kicked off and continuing the trend from last year I am doing another RPG heroine from childhood favorites. This time I am taking on Rena from Star Ocean: The Second Story. Slightly redesigning and modernizing while updating the style from pure anime to something more akin to FFXV or FFVII Remake…
I love modeling in 3ds max but 3ds max 2012 64 bit runs slow on simple operations like jumping out of edit poly and into turbosmooth. I turned off direct x and re-enabled nitrous but its still the same. I turned off Aero on my windows 7 and I even ran max as admin but I get the same results. I am not sure what I can do at…
Courtesy of :: http://xsweetiepiex.tumblr.com/post/95324442973/kennoarkkan-wannabeanimator-the-secret-to + other references :: http://muddycolors.blogspot.ca/2014/07/using-shape-and-value-for-better.html Mark Kennedy -Storyboard Artist -His whole site is filled with useful tips…
This is as far as I go with this month's challenge. I hope you like it, and hope that the packages linked here help the amazing people on Polycount. Very excited for next month's concept :D UDK Map File: https://www.dropbox.com/s/9zsxmf9idh5by7b/polycountDEC2013_map_01.udk UPK Package Files: NOV 2013:…
Aight, I understand. I guess a lot of people, including myself, are at a stage where we're optimistic / naive enough to think that anything can be the new holy grail of modeling. So here's a test that shows off the strengths of face-weighted normals. Some things to note - exporting the fbx from maya2013 gave TERRIBLE…
I'm currently having an issue in 3dsMax 2012 with Physx and concave mesh types not simulating properly. I have tried in both 2.91.10904 and 3.00.01116 to create dynamic rigidbody objects (chain links) with concave set as mesh type. I have regenerated the meshes and the collision seems to be fine on the models. However,…