We are PoodleShark Games! A brand-new indie studio out of Austin, Texas. We are looking for an Art Generalist with strong illustration/3D art skills to work on our first project; an art-forward mobile game already in development. This is a great opportunity to hone your craft working with a AAA game industry veteran…
Hi I'm having a slight problem with a bit of anatomy, and was wondering if someone could help...? For a project I'm doing, I'm attempting to make the Hell Knight from Doom. Specifically from 2016 or Eternal. I've done some research, and figured a few things out, but I'm still a bit unsure. The lower legs of the Hell Knight…
Hey guys this is just a PSA. Looks like in newer version of Maya (2020 is what I am on) you can change the world axis up from Y to Z. This makes parity with other applications like Unreal a lot simpler. Don't have to mess with export settings or figure out any maths. The more softwares are homogenous the more brain can…
Thanks for the comment Matt! Its based on a concept by Yao Wang: https://cdna.artstation.com/p/assets/images/images/019/757/288/large/yao-wang-e08633bd-82d9-4888-9a79-514c8f64c45b.jpg?1564893262 I'm not copying 1 to 1 but most of the stuff its there. You might be right on the value issue but its also being affected by…
What does 3D Coat (or Blender) do better than Maya 2016 when it comes to manual retopo? I'm currently working on a project involving the retopo of a vehicle, now said vehicle was made out of nurbs, triangulated and automatically decimated. The original undecimated mesh is not available. Needless to say, the model is…
Unfortunately, if you want good uvs you have to put the work in. Everyone wants the quick and easy way out but, really, unwrap tools have come a long way over the years. Newcomers don't realise how easy yhey have it! :) Use a texture map like this…
Seems pretty cool, here are my initial thoughts; Foot roll- I expect the ball of the foot to stay in place as the heel raises. Bat- It would be nice to have more control over the shape (similar to the leg) where I can shape it or scale different parts for smears. Tools in the bag- It would be nice to be able to switch…
Cant agreed with you. Most of those tools can be found in Maya too, the only new and powerful tool that nobody else have is MeshFusion. For me that the only and main difference between Maya and Modo. Other stuff is pretty similar. Here is the pretty proper way of modeling in Maya 2013. [ame]…
I just bought a GTX 560 TI on amazon for $249 for our desktop. [ame="https://www.amazon.com/gp/product/B004KZHRAM/ref=oh_o00_s00_i01_details"]Amazon.com: EVGA GeForce GTX 560 Ti Superclocked 1024MB GDDR5 PCI-Express 2.0 Graphics Card - Lifetime Warranty 01G-P3-1563-AR: Computers & Accessories[/ame] I have the same card in…
i picked up this acer about a month back and havnt looked back since. Its great. I wont go into all the nifty features and i did quite a lot of research etc but needless to say it was the best laptop i could get for a reasonable price.…