Like musashidan said, you won't have to convert the model to a polymesh3d since it already is one. Just import the obj and start sculpting. Normally you can just import the same mesh to update UVs or vertex positions. Zbrush does this automatically to the point where it doesn't even tell you. However, this only works when…
Hi Everyone, This is my first post here, I've been too intimidated to post anything until now, but I figure the only way to learn is to get some advice from people who are better than me, so here goes. I am working on this old gas station from some reference pics. My goal is to create a portfolio piece showing that I can…
Hello! I’m a Games Art student with a big, ongoing character design brief that I would love to show and get some critique on! My brief was to design, concept and create both in traditional 3D and digital 3D a concept based on myself but from a completely different cultural background. After some internet research research…
Mount Horu Hub My next big task and that was a 3 weeks big task was to setdress and polish the hub you enter right behind the entrance gate. But I didn't have to do this alone. Kaja and I started simultanously on duplicates of the scene to setdress the black blockout. Its easy to bring stuff back together later in Unity.…
John: Have you heard of Homo Ludens? I haven't had the chance to read it myself yet, and it (obviously) doesn't involve video games, but it sounds interesting; Huizinga's opinion is that civilisation without play is impossible. Oh, and I'd say that arguing that children will pick up the tools to create video games more…
I was doing some playtesting and noticing a lot of weird graphics glitches related to the DFAO being used in conjunction with origin shifting. I have a script which should update all the mesh distance fields each time origin is shifted but nonetheless just seeing a lot of ugliness. That was a whole thing to fix...anyway,…