hi @Quack! Love the work you've done so far. How long have you been in love with substance? I'm just starting out, and I love thinking about how im going to make my ideas a reality with a non-destructive workflow! As of right now, im trying to make this cobblestone flooring with cracks. I'm wondering how do you process…
We just released Substance Share into the wild! Substance Share is a free online exchange platform for all the Substance users out there. It allows you to upload and download materials, brushes, tutorials and much more directly from within the Substance Tools or from your browser. You can rate and comment other artist's…
@rollin Thanks for replying, Im just still trying to learn the best path to create assets to the best quality so any advice would be amazing. Here are some images of an example WIP of a prop in an environment I am creating, so is it okay to not use ZBrush and use just Substance on the smaller assets while bigger more…
Substance Designer is finally up on Steam right there! Thanks to everyone who voted for us on Greenlight. The Steam version comes with a Substance template for creating assets for Dota 2. Remember the Dota 2 Texture Guide from Valve ? We took every step of the process and converted the whole thing to a single Substance…
Hello there. So I've been following this tutorial on emissive maps: https://www.youtube.com/watch?v=8HbNDC-r5do I've recently invested in Substance so I've been doing a lot of learning and tutorial watching. Moving over from 3Dcoat. However in the section of the video where his model turns red due to the emissive map, mine…
Hello everyone, welcome to the Bi-Weekly Substance Challenge. How it works * Every 2 weeks a new reference will be shared to be recreated, you are also encouraged to find your own reference, as long as it still fits the topic for that bi-weekly substance, for example if we share a mud reference, you can gather you own mud…
I was wondering if someone could help me out. Please excuse if this question is a lot, just many questions on my mind. This question sorta falls in the middle with 3d and substance painter. I been following the tutorial and reading but I'm confused on something. I notice about the high poly to low poly way to do it in…
I wanted to bake a high poly model onto a low poly model. Texturing wasn't a problem, but now i don't understand why a problem arises when i export the textures on Blender. Here is the issue I think that this is caused by shading the model smooth. Below is a picture of the model without textures. Those defects are the…
3Ds Max 2018 - Arnold rendering (textured with Substance Painter) Substance Painter rendering: Substance Painter rendering: ingame look: 3D Neon Letter - built in 3Ds Max - Texturing done with Photoshop and Substance Painter - substance Painter Rendering ingame: (only the neon signs are done by me) building, windows -->…