Hey there, My name is Alex and I’m currently studying Game Art at SAE Institute Germany. For my Bachelor Project I decided to create an environment based on a self-written Story. Accordingly, I would like to bring this story into my environment and do storytelling. This is a type of group work. My group partner makes a…
Ok back in the days when I used Maya 9 batch rendering was slow but my standard were much lower, and I had a weak computer. But come on its 2014 why is batch rendering so much slower then the buffer. I come from a background of first using Maye then switching to Max then going back to Maya. But I mean Max does not have…
Why do we have to "normalize" our normal maps? Here's an example that hopefully helps illustrate it! Notice how the lighting is messed up in the edited normal map. You can't see the windows anymore on the dome and donut, and even the flat background is reflecting the wrong colors. This came up in my last post; I shared…
Okay so now I'm trying to bake the high res ao down to the low res. Everything is working fine except I am getting these one pixel white and black dots all over the model. I've tried upping the rays and the resolution of the texture but it doesn't fix the problem. It almost seems like the transfer maps doesn't like the…
I got quite frustrated doing and redoing the leg. I never quite get the knees right, and when they're wrong, it messes the whole thing up. I probably need to do some isolated studies of the knees by themselves. So, in order to be productive while being stuck on that, I did the arms in my free time today. Right hand side is…
https://www.youtube.com/watch?v=WE3_pqw-KNU&t=2s Hi everyone, I’ve been working on Hairflow, a specialized 2D tool designed to bridge the gap between sculpting high-fidelity hair and the tedious process of creating hair card textures for real-time engines. The philosophy is simple: Groom in 2D on a flat canvas, and bake…
I wanted to share something I came across while looking at models and textures from Borderlands 2. There is a 3D model called WreckedVan that is used all over the game. It comes with a 2048 diffuse map and a second packed mask texture. The size might seem large for 2012 but given that it was standard practice to give…
Cool. 3dcoat once was my favorite soft for materials . Not sure why it all still look so complicated although. I would prefer just a single node flow and layers just as an ability to quickly switch on and off certain node brunches. Also very much hope the base noises are not only UV projected or triplanar blurry . A true…
So I'm trying to bake a high poly mesh on a low poly mesh. It looks like the low poly wire frame is showing through the bake. You can see in the photo the grid showing through all the maps. I would smooth my low poly mesh before bringing it into substance but i cant afford to up the polycount on this. How could I fix this?…
Hi and welcome to Polycount! Firstly, it's best to add a question mark to your topic title... that way people will know it is a question. Otherwise it sounds like you made a tutorial. Secondly, instead of adding replies, you could edit the first post to include all your questions. There is a "gear" icon at top right, this…