So I've been working on starting some fan art from the Metro series. I'm starting with a small tunnel section before expanding to anything bigger! My plan is to texture everything using Substance so I can get a good grip on how it works. I'll be dumping progress as I go, feed me back! I've got some blockouts and substance…
ndcv- yeah, that claim was pretty ludicrous. Thanks for the research. Daz- the urban/rural (or metro/retro) divide is even sharper when you look at the county results. I'm having trouble finding one for this election, but I remember the 2000 county map was divided as such. This just blows my mind. I love this quote, taken…
Hi! I’m developing a small, win 95/retro styled VR mini-game collection called “Clownbytes VR Party”. The project includes 3 mini games: • bowling • shooting gallery • party-style VR interactions I’ve already created most of the 3D assets and gameplay concepts. I’m looking for a programmer experienced with Unity to help…
I recently got back from a holiday in Japan. Having to catch the train everywhere I quickly realised how awesome a lot of the stations looked especially when compared to Australia. I managed to take a bunch of reference pictures and the plan is to now make a metro 2033/last light inspired environment but have it based in a…
Hello everyone, taking the time to finally post my WIP environment based on Metro Last Light. To be more specific, I am trying to do my best to replicate the first level when the character wakes up. Even though this is my first environment, after being comfortable with prop creation and side projects, my main goal is to…
A fun and challenging project, the AKM was modeled (to a certain point) following the "Ultimate Weapon Tutorial" by Tim Bergholz. Seeing the weapons from Metro Exodus inspired me to take it one step further. I tried my best to replicate the real AK and it's functionality. All in all, it was a great learning experience. If…
Ciao a tutti, temo che il mio quesito sia sciocco ma, anche se uso 3dsmax con Arnold da un po', non riesco a risolvere un problema di rendering e perciò mi rivolgo a voi. Vorrei evitare che il vetro (physical material glass) dei miei serramenti rifletta sempre il gradiente dello sky environment (illumino la scena con…
Project Overview We are building an indie mobile game featuring a stylized, retro-console "segmented puppet" aesthetic. Our character pipeline utilizes a modular customization system where clothing, heads, and gear are modeled as separate, interchangeable assets. We are currently sourcing the master assets for a character…
WHAT & WHY? Hello my name is Jan and I am currently creating small environment inspired by the new Metro game. I always wanted to make something with winter mood so here it is! :) Also because with Unity 2018 came new High Definition Rendering Pipeline I decided to give it a shot. So far I am quite impressed by this new…