I'm coming back to the US after more than a decade abroad, would like to work in a walkable/bikeable city on the west coast. I'll be available in a couple months. I will partake of the free office coffee and you guys can hear me swear whenever Zbrush crashes, it'll be great fun. I do a lot of scifi and fantasy stuff. I've…
I've been working on this character and I'm kinda getting spooked/stumped as I'm working through texturing it. Its based off Guillaume Menuel's concept. I'm having a tough time with lighting. I kinda feel i should get it lit so I can review my textures as I'm working properly. I'm trying to do a 3 point lighting setup but…
Hello everyone, I've generated a 2k height map from substance designer and imported it to ZBrush to use it as a displacement map, but applying the map generate some weird layered artifacts, This also happens when I use the map as an alpha with the standard brush, any idea what might cause this issue? Thanks
Hey Guys, here is my second Entry for the Contest. It is only a short Actionscene,because the time passes. The WIP is short too, because i´m very busy. i show you some screenshots.... All Characters are made in DAZ und IClone 6... The Terminator was very difficult to animated,because it is an Non-Human Charakter...
Rockstar released some more behind the scenes footage of their animation system. Check out the video after the jump I don't know if they've improved the quality past what I've seen previously but for some reason this seems a lot more solid than what they've released so far. If this technology runs on a 360 without…
Hey polycount. What do you think about this proxy I placed on the blade material? It's "UniformNoise" with the values: "minVal" .69 "maxVal" 1.337 "resultVar" "$alpha" //focusOnTheAlpha Looking for feedback on the jitter speed, the size of the min and max of the jitter, too jarring, not jittery enough, etc etc. Thanks!…
So I've been posting in my general skins thread in the csgo forum but I think I might need to post my wips in this forum instead? So I will repost what I've done so far over here, critiques welcome! This was the initial concept art I did: The main inspiration was Blade Runner, although it was more the feel of the film than…
So I've been posting in my general skins thread in the csgo forum but I think I might need to post my wips in this forum instead? So I will repost what I've done so far over here, critiques welcome! This is the thread where I was posting my progress before: http://polycount.com/discussion/169915/finals-csgo-workshop This…