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Vectuer Noir - Character project

Ottomotto
polycounter lvl 5
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Ottomotto polycounter lvl 5
I've been working on this character and I'm kinda getting spooked/stumped as I'm working through texturing it. Its based off  Guillaume Menuel's concept. 

I'm having a tough time with lighting. I kinda feel i should get it lit so I can review my textures as I'm working properly. I'm trying to do a 3 point lighting setup but I don't feel like its working that well.  At least not as well as I've seen in other peoples renders. 
Not really sure what to do with the textures. They're at an early stage right now, a few aren't in yet. Struggling to get the cloth parts to look clothy, and not make the actual weave texture too jarring. When I tone it down it just dissapears completely.
I'd really like some feedback, and tutorials or advice if anyone has any. 
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