Thanks for all the kind comments guys, I really appreciate it. We've been putting a lot of effort behind this for a long time, and it's great to see that people are enjoying the site. Membership is steadily growing since we launched so I want to thank everyone that has joined. I've included some information below in case…
So glad I took the time to get to grips with Marvelous Designer. This looks so much better. Now I've just got to do the hair, which will just be a sculpt -- not alpha cards -- for now. Want to get this model in engine as soon as possible so the animator can bring it to life. Note to self -- sculpt next character model…
My workaround has been to open the UV editor via a shelf button that adds a custom panel next to the UV toolkit. When I want to add something I look up the MEL command for it and add an entry to the list. if (`workspaceControl -exists PixelBUV`) deleteUI PixelBUV; TextureViewWindow; global proc…