You dont need to hide the Greentooth logo at all. There is nothing in the rules that says you cant have it in there. The rules only state you HAVE to have one of the pre selected forum logos and colors in your piece. I see no problem with a massive greentooth logo and a small logo of one of the other forum sites to comply…
My question is very confusing, so I will do my best to word it. This is the Spider-Man model from Insomniac Games Marvel Spider-Man 2. The only model that is from Spider-Man 1 is the photo taken in Maya (blue wireframe). During the 2018 ZBrush Summit, the modeler for Spider-Man at the time (Leroy Chen) said that he cut the…
I would like to have a logo made for my UT99 servers A 3D dragon head which spits fire out when people log on. And a dragon with human forum shape with a dragon head and feet and hands and maybe a tail or not lol
https://www.bafta.org/awards/games/ https://youtu.be/GZ7WPbZkfKM?t=3759 BAFTA Games Awards 2026 Top winners: * Best Game – Clair Obscur: Expedition 33 * Debut Game – Clair Obscur: Expedition 33 * Animation / Audio / Supporting Performer – Dispatch * British Game – Atomfall * Game Design – Blue Prince * Narrative – Kingdom…
Pretty sure you can't just slap those logos around willy nilly. First off... it's the Epic games logo, which suggests that EG is working with them in some way, which I'm sure is not the case. They could put a UDK or Unreal Tech logo there I guess. For the rest of the logos, you have to be certified I'm pretty sure.…
Posting this here specifically because Polycount's audience cares about pipeline more than novelty, and that's the actual use case I built this for. Context I run Anvil Interactive Solutions — we ship Blender/UE5/Unity tooling (Quadify line, BlendUnreal, BlendUnity, a few others). BlenderMCP Pro came out of needing to do…
This is a timelapse video to show how to make Blender 3D Logo Model from 2D Graphics SVG file format, this is an example using Squid Game Logo. In this video, the Squid Game 2D Logo is in Illustrator *.ai file format, and then save as *.svg file format, and import into Blender 3D software to make the 3D shape logo model.…
Shifting the DW color really adds to the team theme, ok, will do. Nice touch:) About the logo sizes, I like this too, but perhaps give a little more emphasis to the left and right logos? (Trophy and Polycount logo). Because these are a fundemental part of DW. Please send me the high res polycount logo and text when done to…
I actually don't think your logo matches your game style at all. Looks like it should be on a vector arcade game from the 80s. The defining feature of your logo is it's loaded with parallel lines. While the defining feature of your games style is thick shapes and flat colors/shading with hard edge transitions. Once you…
it shouldn't be a problem to model a (c) character since you're making a "re-make". No need to ask for permission. What usually gets people nailed though is trademark law when they use a trademarked name or logo...and it's super easy to turn anything (e.g. names of comic/video game characters) into a trademark if you have…