The Game: Currently I am working on a Third Person fun shooter, you can see as a game like Fortnite or Overwatch. I am concentrating on making a unique game, which gives the player a lot of different abilities to have fun. The game itself is between sci fi and realism. I am not working with a game design document, because…
Wait, did you just describe GoldenEye as an "awesome exploration in art style"? Looks pretty damn grey and bland to me... The only reason Goldeneye wasn't "ultra realistic" was because you couldn't do that on the N64... I don't really get this whole thing, it seems like you're saying "sculpting is easier than painting"?…
Absolutely! it jes makes modeling easier! Switching from patch modeling nurbs in poweranimator to polymodeling in mirai was probably the single most influential technical advancement I have ever experienced. Namely because I could temporarily add an ngon with complete abandon not slaved to an all quads technology…
I'm getting really tired of the war for oil argument... Gadaffi was super a-ok for western leaders without any reason to go to war over oil. - western oil companies got really good deals since Gadaffi became "a good guy" after settling Lockerbie - Lybia kept the refugees in check which have been bothering especially Italy…
Ah yes, the Jorg of Ancrath approach. This is why I really like sandbox or ImSim type games (Deus Ex, Dishonored, to a much lesser extent STALKER/Arma) that give you freedom to figure out solutions to problems, rather than having one fixed way to progress. The original Deus Ex was fantastic at giving you options and not…
saw it last night and still trying to make up my mind how i feel about it. visually, it looks really nice overall, like most of bay's films, heavily color graded and some eye poppin effects/colors. the vfx work was pretty mindblowing, the entire intro sequence in 3d was pretty cool, same for the wing suit section. overall…
I'm working on a "remaster" of an old-school dungeon crawler called "Dragon Bane 2" as a personal project. The development is completed, but needs upgraded, static 3D models for two wall sets -- a town and a dungeon. The game can be played in either 2D mode or 3D mode, and the 2D artwork is completed, so the 3D art…
There's definitely less build-freedom than the original GW, and I must admit that's one of two things that really bums me about Guild Wars 2. I LOVED coming up with unique builds in the first GW - even ones that were impractical, ones that were excessively hard to make "work" just for the fuck of it. Most builds that I…
Agreed with stray. Maybe share your reference if you can? For the ears, it looks like light and shadow or the perspective might play tricks on you sometimes, e.g. I've never seen the depression in the Y-shaped antihelix go down as far as in your second to last model and the last one looks a bit strange from the side. The…
Location: RemoteContract Type: Freelance / Per-Level BasisStart Date: ASAP We’re looking for a skilled Environment Artist with solid Unity experience to help create realistic VR environments for Meta Quest 2 and 3. Our levels are small in size but highly detailed, with a focus on believable lighting and strong performance…